Fix explosion knockback issues and tweak knockback strength (#4590)
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@@ -3080,7 +3080,7 @@ float cPlayer::GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_Ex
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return 0; // No impact from explosion
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}
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return super::GetExplosionExposureRate(a_ExplosionPosition, a_ExlosionPower);
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return super::GetExplosionExposureRate(a_ExplosionPosition, a_ExlosionPower) / 30.0f;
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}
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