Add SendBlockTo to cWorldInterface
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@@ -57,18 +57,20 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
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void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
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{
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UNUSED(a_ChunkInterface);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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a_Player->GetClientHandle()->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
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if (Meta & 8)
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{
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// Current block is top of the door
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
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}
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else
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{
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// Current block is bottom of the door
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
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}
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}
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