1
0

Add SendBlockTo to cWorldInterface

This commit is contained in:
Howaner
2014-03-05 19:33:43 +01:00
parent ee1ba3e0b0
commit 594ddd86a0
9 changed files with 18 additions and 10 deletions

View File

@@ -57,18 +57,20 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_ChunkInterface);
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
a_Player->GetClientHandle()->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
if (Meta & 8)
{
// Current block is top of the door
a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
}
else
{
// Current block is bottom of the door
a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
}
}