Add SendBlockTo to cWorldInterface
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@@ -28,7 +28,8 @@ public:
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
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{
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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UNUSED(a_ChunkInterface);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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}
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