Fixed stylistic issues
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@@ -326,9 +326,9 @@ void cChunk::SetLight(
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// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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// Postponing until we see how bad it is :)
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m_ChunkData.SetLight (a_BlockLight);
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m_ChunkData.SetLight(a_BlockLight);
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m_ChunkData.SetSkyLight (a_SkyLight);
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m_ChunkData.SetSkyLight(a_SkyLight);
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m_IsLightValid = true;
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}
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