Fixed wrong block sizes for copying / setting.
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@@ -19,10 +19,10 @@ int main(int argc, char** argv)
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BLOCKTYPE SrcBlockBuffer[16 * 16 * 256];
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for (int i = 0; i < 16 * 16 * 256; i += 4)
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{
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SrcBlockBuffer[i+0] = 0xDE;
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SrcBlockBuffer[i+1] = 0xAD;
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SrcBlockBuffer[i+2] = 0xBE;
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SrcBlockBuffer[i+3] = 0xEF;
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SrcBlockBuffer[i + 0] = 0xde;
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SrcBlockBuffer[i + 1] = 0xad;
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SrcBlockBuffer[i + 2] = 0xbe;
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SrcBlockBuffer[i + 3] = 0xef;
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}
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buffer.SetBlockTypes(SrcBlockBuffer);
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@@ -42,10 +42,10 @@ int main(int argc, char** argv)
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NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
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for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
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{
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SrcNibbleBuffer[i+0] = 0xEF;
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SrcNibbleBuffer[i+1] = 0xDE;
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SrcNibbleBuffer[i+2] = 0xAD;
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SrcNibbleBuffer[i+3] = 0xBE;
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SrcNibbleBuffer[i + 0] = 0xde;
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SrcNibbleBuffer[i + 1] = 0xad;
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SrcNibbleBuffer[i + 2] = 0xbe;
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SrcNibbleBuffer[i + 3] = 0xef;
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}
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buffer.SetMetas(SrcNibbleBuffer);
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@@ -66,10 +66,10 @@ int main(int argc, char** argv)
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NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
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for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
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{
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SrcNibbleBuffer[i+0] = 0xDE;
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SrcNibbleBuffer[i+1] = 0xAD;
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SrcNibbleBuffer[i+2] = 0xBE;
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SrcNibbleBuffer[i+3] = 0xEF;
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SrcNibbleBuffer[i + 0] = 0xde;
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SrcNibbleBuffer[i + 1] = 0xad;
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SrcNibbleBuffer[i + 2] = 0xbe;
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SrcNibbleBuffer[i + 3] = 0xef;
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}
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buffer.SetBlockLight(SrcNibbleBuffer);
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@@ -90,10 +90,10 @@ int main(int argc, char** argv)
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NIBBLETYPE SrcNibbleBuffer[16 * 16 * 256 / 2];
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for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
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{
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SrcNibbleBuffer[i+0] = 0xAD;
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SrcNibbleBuffer[i+1] = 0xBE;
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SrcNibbleBuffer[i+2] = 0xEF;
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SrcNibbleBuffer[i+3] = 0xDE;
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SrcNibbleBuffer[i + 0] = 0xde;
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SrcNibbleBuffer[i + 1] = 0xad;
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SrcNibbleBuffer[i + 2] = 0xbe;
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SrcNibbleBuffer[i + 3] = 0xef;
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}
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buffer.SetSkyLight(SrcNibbleBuffer);
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