cMapDecorator: Implemented random rotations

This commit is contained in:
andrew
2014-02-19 20:57:14 +02:00
parent 4a1ac57408
commit 58a708825f
2 changed files with 18 additions and 13 deletions
+3 -3
View File
@@ -51,7 +51,7 @@ public:
/** Constructs a map decorator that tracks a player. */
cMapDecorator(cMap * a_Map, cPlayer * a_Player);
/** Updates the pixel coordinates of the decorator. */
/** Updates the decorator. */
void Update(void);
unsigned int GetPixelX(void) const { return m_PixelX; }
@@ -123,7 +123,7 @@ public:
/** Construct an empty map. */
cMap(unsigned int a_ID, cWorld * a_World);
/** Constructs an empty map at the specified coordinates. */
/** Construct an empty map at the specified coordinates. */
cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale = 3);
/** Send this map to the specified client. WARNING: Slow */
@@ -135,7 +135,7 @@ public:
/** Update a circular region around the specified player. */
void UpdateRadius(cPlayer & a_Player, unsigned int a_Radius);
/** Send next update packet and remove invalid decorators */
/** Send next update packet to the specified player and remove invalid decorators/clients. */
void UpdateClient(cPlayer * a_Player);
// tolua_begin