1
0

PieceGenerator: Added rotation-aware vertical connectors.

This commit is contained in:
Mattes D
2017-02-13 16:50:35 +01:00
parent 043aa4e574
commit 585571d78c
15 changed files with 952 additions and 49 deletions

View File

@@ -95,19 +95,19 @@ cPiece::cConnector cPiece::RotateMoveConnector(const cConnector & a_Connector, i
case 1:
{
// 1 CCW rotation:
res.m_Direction = RotateBlockFaceCCW(res.m_Direction);
res.m_Direction = cConnector::RotateDirectionCCW(res.m_Direction);
break;
}
case 2:
{
// 2 rotations ( = axis flip):
res.m_Direction = MirrorBlockFaceY(res.m_Direction);
res.m_Direction = cConnector::RotateDirection(res.m_Direction);
break;
}
case 3:
{
// 1 CW rotation:
res.m_Direction = RotateBlockFaceCW(res.m_Direction);
res.m_Direction = cConnector::RotateDirectionCW(res.m_Direction);
break;
}
}
@@ -159,7 +159,7 @@ cCuboid cPiece::RotateMoveHitBox(int a_NumCCWRotations, int a_MoveX, int a_MoveY
////////////////////////////////////////////////////////////////////////////////
// cPiece::cConnector:
cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction) :
cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eDirection a_Direction) :
m_Pos(a_X, a_Y, a_Z),
m_Type(a_Type),
m_Direction(a_Direction)
@@ -170,7 +170,7 @@ cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace
cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_Direction) :
cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eDirection a_Direction) :
m_Pos(a_Pos),
m_Type(a_Type),
m_Direction(a_Direction)
@@ -181,6 +181,247 @@ cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_
Vector3i cPiece::cConnector::AddDirection(const Vector3i & a_Pos, eDirection a_Direction)
{
switch (a_Direction)
{
case dirXM: return Vector3i(a_Pos.x - 1, a_Pos.y, a_Pos.z);
case dirXP: return Vector3i(a_Pos.x + 1, a_Pos.y, a_Pos.z);
case dirYM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z);
case dirYP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z);
case dirZM: return Vector3i(a_Pos.x, a_Pos.y, a_Pos.z - 1);
case dirZP: return Vector3i(a_Pos.x, a_Pos.y, a_Pos.z + 1);
case dirYM_XM_ZM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z);
case dirYM_XM_ZP: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z);
case dirYM_XP_ZM: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z);
case dirYM_XP_ZP: return Vector3i(a_Pos.x, a_Pos.y - 1, a_Pos.z);
case dirYP_XM_ZM: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z);
case dirYP_XM_ZP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z);
case dirYP_XP_ZM: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z);
case dirYP_XP_ZP: return Vector3i(a_Pos.x, a_Pos.y + 1, a_Pos.z);
}
#if !defined(__clang__)
ASSERT(!"Unknown connector direction");
return a_Pos;
#endif
}
const char * cPiece::cConnector::DirectionToString(eDirection a_Direction)
{
switch (a_Direction)
{
case dirXM: return "x-";
case dirXP: return "x+";
case dirYM: return "y-";
case dirYP: return "y+";
case dirZM: return "z-";
case dirZP: return "z+";
case dirYM_XM_ZM: return "y-x-z-";
case dirYM_XM_ZP: return "y-x-z+";
case dirYM_XP_ZM: return "y-x+z-";
case dirYM_XP_ZP: return "y-x+z+";
case dirYP_XM_ZM: return "y+x-z-";
case dirYP_XM_ZP: return "y+x-z+";
case dirYP_XP_ZM: return "y+x+z-";
case dirYP_XP_ZP: return "y+x+z+";
}
#if !defined(__clang__)
ASSERT(!"Unknown connector direction");
return "<unknown>";
#endif
}
bool cPiece::cConnector::IsValidDirection(int a_Direction)
{
switch (a_Direction)
{
case dirXM:
case dirXP:
case dirYM:
case dirYP:
case dirZM:
case dirZP:
case dirYM_XM_ZM:
case dirYM_XM_ZP:
case dirYM_XP_ZM:
case dirYM_XP_ZP:
case dirYP_XM_ZM:
case dirYP_XM_ZP:
case dirYP_XP_ZM:
case dirYP_XP_ZP:
{
return true;
}
}
return false;
}
cPiece::cConnector::eDirection cPiece::cConnector::RotateDirection(eDirection a_Direction)
{
// 180-degree rotation:
switch (a_Direction)
{
case dirXM: return dirXP;
case dirXP: return dirXM;
case dirYM: return dirYM;
case dirYP: return dirYP;
case dirZM: return dirZM;
case dirZP: return dirZP;
case dirYM_XM_ZM: return dirYM_XP_ZP;
case dirYM_XM_ZP: return dirYM_XP_ZM;
case dirYM_XP_ZM: return dirYM_XM_ZP;
case dirYM_XP_ZP: return dirYM_XM_ZM;
case dirYP_XM_ZM: return dirYP_XP_ZP;
case dirYP_XM_ZP: return dirYP_XP_ZM;
case dirYP_XP_ZM: return dirYP_XM_ZP;
case dirYP_XP_ZP: return dirYP_XM_ZM;
}
#if !defined(__clang__)
ASSERT(!"Unknown connector direction");
return a_Direction;
#endif
}
cPiece::cConnector::eDirection cPiece::cConnector::RotateDirectionCCW(eDirection a_Direction)
{
// 90 degrees CCW rotation:
switch (a_Direction)
{
case dirXM: return dirZP;
case dirXP: return dirZM;
case dirYM: return dirYM;
case dirYP: return dirYP;
case dirZM: return dirXM;
case dirZP: return dirXP;
case dirYM_XM_ZM: return dirYM_XM_ZP;
case dirYM_XM_ZP: return dirYM_XP_ZP;
case dirYM_XP_ZM: return dirYM_XM_ZM;
case dirYM_XP_ZP: return dirYM_XP_ZM;
case dirYP_XM_ZM: return dirYP_XM_ZP;
case dirYP_XM_ZP: return dirYP_XP_ZP;
case dirYP_XP_ZM: return dirYP_XM_ZM;
case dirYP_XP_ZP: return dirYP_XP_ZM;
}
#if !defined(__clang__)
ASSERT(!"Unknown connector direction");
return a_Direction;
#endif
}
cPiece::cConnector::eDirection cPiece::cConnector::RotateDirectionCW(eDirection a_Direction)
{
// 90 degrees CW rotation:
switch (a_Direction)
{
case dirXM: return dirZM;
case dirXP: return dirZP;
case dirYM: return dirYM;
case dirYP: return dirYP;
case dirZM: return dirXP;
case dirZP: return dirXM;
case dirYM_XM_ZM: return dirYM_XP_ZM;
case dirYM_XM_ZP: return dirYM_XM_ZM;
case dirYM_XP_ZM: return dirYM_XP_ZP;
case dirYM_XP_ZP: return dirYM_XM_ZP;
case dirYP_XM_ZM: return dirYP_XP_ZM;
case dirYP_XM_ZP: return dirYP_XM_ZM;
case dirYP_XP_ZM: return dirYP_XP_ZP;
case dirYP_XP_ZP: return dirYP_XM_ZP;
}
#if !defined(__clang__)
ASSERT(!"Unknown connector direction");
return a_Direction;
#endif
}
bool cPiece::cConnector::StringToDirection(const AString & a_Value, eDirection & a_Out)
{
// First try converting as a number:
int dirInt;
if (StringToInteger(a_Value, dirInt))
{
if (!IsValidDirection(dirInt))
{
return false;
}
a_Out = static_cast<eDirection>(dirInt);
return true;
}
// Compare to string representation:
static const struct
{
const char * m_String;
eDirection m_Value;
} StringDirections[] =
{
{"x-", dirXM},
{"x+", dirXP},
{"y-", dirYM},
{"y+", dirYP},
{"z-", dirZM},
{"z+", dirZP},
{"y-x-z-", dirYM_XM_ZM},
{"y-x-z+", dirYM_XM_ZP},
{"y-x+z-", dirYM_XP_ZM},
{"y-x+z+", dirYM_XP_ZP},
{"y+x-z-", dirYP_XM_ZM},
{"y+x-z+", dirYP_XM_ZP},
{"y+x+z-", dirYP_XP_ZM},
{"y+x+z+", dirYP_XP_ZP},
// Alternate names, with slashes:
{"y-/x-/z-", dirYM_XM_ZM},
{"y-/x-/z+", dirYM_XM_ZP},
{"y-/x+/z-", dirYM_XP_ZM},
{"y-/x+/z+", dirYM_XP_ZP},
{"y+/x-/z-", dirYP_XM_ZM},
{"y+/x-/z+", dirYP_XM_ZP},
{"y+/x+/z-", dirYP_XP_ZM},
{"y+/x+/z+", dirYP_XP_ZP},
};
auto lcValue = StrToLower(a_Value);
for (size_t i = 0; i < ARRAYCOUNT(StringDirections); i++)
{
if (strcmp(lcValue.c_str(), StringDirections[i].m_String) == 0)
{
a_Out = StringDirections[i].m_Value;
return true;
}
}
// Not understood, failure:
return false;
}
////////////////////////////////////////////////////////////////////////////////
// cPlacedPiece:
@@ -332,26 +573,35 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
)
{
// Translation of direction - direction -> number of CCW rotations needed:
// You need DirectionRotationTable[rot1][rot2] CCW turns to connect rot1 to rot2 (they are opposite)
static const int DirectionRotationTable[6][6] =
// You need DirectionRotationTable[rot2][rot1] CCW turns to connect rot1 to rot2 (they are opposite)
// -1 if not possible
static const int DirectionRotationTable[14][14] =
{
/* YM, YP, ZM, ZP, XM, XP */
/* YM */ { 0, 0, 0, 0, 0, 0},
/* YP */ { 0, 0, 0, 0, 0, 0},
/* ZM */ { 0, 0, 2, 0, 1, 3},
/* ZP */ { 0, 0, 0, 2, 3, 1},
/* XM */ { 0, 0, 3, 1, 2, 0},
/* XP */ { 0, 0, 1, 3, 0, 2},
/* YM, YP, ZM, ZP, XM, XP, YM-XM-ZM, YM-XM-ZP, YM-XP-ZM, YM-XP-ZP, YP-XM-ZM, YP-XM-ZP, YP-XP-ZM, YP-XP-ZP */
/* YM */ { 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
/* YP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
/* ZM */ {-1, -1, 2, 0, 1, 3, -1, -1, -1, -1, -1, -1, -1, -1},
/* ZP */ {-1, -1, 0, 2, 3, 1, -1, -1, -1, -1, -1, -1, -1, -1},
/* XM */ {-1, -1, 3, 1, 2, 0, -1, -1, -1, -1, -1, -1, -1, -1},
/* XP */ {-1, -1, 1, 3, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1},
/* YM-XM-ZM */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 3, 1, 2},
/* YM-XM-ZP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 2, 3},
/* YM-XP-ZM */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, 2, 0, 1},
/* YM-XP-ZP */ {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 1, 3, 0},
/* YP-XM-ZM */ {-1, -1, -1, -1, -1, -1, 0, 3, 1, 2, -1, -1, -1, -1},
/* YP-XM-ZP */ {-1, -1, -1, -1, -1, -1, 1, 0, 2, 3, -1, -1, -1, -1},
/* YP-XP-ZM */ {-1, -1, -1, -1, -1, -1, 3, 2, 0, 1, -1, -1, -1, -1},
/* YP-XP-ZP */ {-1, -1, -1, -1, -1, -1, 2, 1, 3, 0, -1, -1, -1, -1},
};
// Get a list of available connections:
ASSERT(a_Connector.m_Direction < ARRAYCOUNT(DirectionRotationTable));
const int * RotTable = DirectionRotationTable[a_Connector.m_Direction];
cConnections Connections;
int WantedConnectorType = -a_Connector.m_Type;
cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(WantedConnectorType);
Connections.reserve(AvailablePieces.size());
Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector
AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction);
Vector3i ConnPos = cPiece::cConnector::AddDirection(a_Connector.m_Pos, a_Connector.m_Direction); // The position at which the new connector should be placed - 1 block away from the current connector
int WeightTotal = 0;
for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP)
{
@@ -372,8 +622,9 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
continue;
}
// This is a same-type connector, find out how to rotate to it:
ASSERT(itrC->m_Direction < ARRAYCOUNT(DirectionRotationTable[0]));
int NumCCWRotations = RotTable[itrC->m_Direction];
if (!(*itrP)->CanRotateCCW(NumCCWRotations))
if ((NumCCWRotations < 0) || !(*itrP)->CanRotateCCW(NumCCWRotations))
{
// Doesn't support this rotation
continue;
@@ -482,7 +733,7 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors
idx,
itr->m_Connector.m_Pos.x, itr->m_Connector.m_Pos.y, itr->m_Connector.m_Pos.z,
itr->m_Connector.m_Type,
BlockFaceToString(itr->m_Connector.m_Direction).c_str(),
cPiece::cConnector::DirectionToString(itr->m_Connector.m_Direction),
itr->m_Piece->GetDepth()
);
} // for itr - a_ConnectorPool[]