Tweaked logging.
Less output for UI. More output for player pos confirming (FS #245) and for player spawning git-svn-id: http://mc-server.googlecode.com/svn/trunk@875 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -33,9 +33,6 @@ cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle
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{
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m_WindowID = 0;
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}
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LOGD("Created a window at %p, type = %d, ID = %i, title = \"%s\".",
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this, m_WindowType, m_WindowID, m_WindowTitle.c_str()
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);
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}
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@@ -44,7 +41,6 @@ cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle
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cWindow::~cWindow()
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{
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LOGD("Deleted a window at %p", this);
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}
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@@ -325,7 +321,6 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ
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void cWindow::Destroy(void)
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{
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LOGD("Destroying window %p (type %d)", this, m_WindowType);
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if (m_Owner != NULL)
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{
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m_Owner->CloseWindow();
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