Tweaked logging.
Less output for UI. More output for player pos confirming (FS #245) and for player spawning git-svn-id: http://mc-server.googlecode.com/svn/trunk@875 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -752,10 +752,6 @@ void cProtocol125::SendWindowClose(char a_WindowID)
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void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
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{
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LOGD("Sending a WindowOpen packet: ID = %d, Type = %d, Title = \"%s\", NumSlots = %d",
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a_WindowID, a_WindowType, a_WindowTitle.c_str(), a_NumSlots
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);
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if (a_WindowType < 0)
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{
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// Do not send for inventory windows
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@@ -1256,9 +1252,6 @@ void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
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void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items)
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{
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LOGD("Sending a InventoryWhole packet: WindowID = %d, NumItems = %d",
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a_WindowID, a_NumItems
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);
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WriteByte (PACKET_INVENTORY_WHOLE);
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WriteByte (a_WindowID);
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WriteShort((short)a_NumItems);
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