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Removed useless logging from cEntity::GetLookVector()

Requested by STR_Warrior http://forum.mc-server.org/showthread.php?tid=434&pid=6368#pid6368

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1205 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-02-10 13:33:01 +00:00
parent 48470bb61a
commit 576f8589c0
2 changed files with 10 additions and 11 deletions

View File

@@ -273,12 +273,11 @@ void cEntity::SetRoll( float a_Roll )
//////////////////////////////////////////////////////////////////////////
// Get look vector (this is NOT a rotation!)
Vector3f cEntity::GetLookVector()
Vector3f cEntity::GetLookVector(void) const
{
Matrix4f m;
m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y );
Vector3f Look = m.Transform( Vector3f(0, 0, 1) );
LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z );
return Look;
}