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Dispensers can dispense items and liquids now

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1105 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
luksor111@gmail.com
2012-12-26 17:16:33 +00:00
parent 17a2c1b388
commit 575abe8691
10 changed files with 320 additions and 3 deletions

View File

@@ -11,15 +11,30 @@
#include "Server.h"
#include "Pickup.h"
#include "Root.h"
#include "Simulator/FluidSimulator.h"
#include <json/json.h>
#define AddDispenserDir(x, y, z, dir) \
switch (dir) \
{ \
case 2: (z) --; break; \
case 3: (z) ++; break; \
case 4: (x) --; break; \
case 5: (x) ++; break; \
}
cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
: cBlockEntity( E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World )
, m_Items( new cItem[9] )
, m_CanDispense( 0 )
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}
@@ -51,7 +66,7 @@ void cDispenserEntity::Destroy()
{
// Drop items
cItems Pickups;
for( int i = 0; i < 3; i++)
for( int i = 0; i < 9; i++)
{
if( !m_Items[i].IsEmpty() )
{
@@ -66,6 +81,120 @@ void cDispenserEntity::Destroy()
void cDispenserEntity::Dispense()
{
int Disp_X = m_PosX;
int Disp_Y = m_PosY;
int Disp_Z = m_PosZ;
NIBBLETYPE Meta = m_World->GetBlockMeta( m_PosX, m_PosY, m_PosZ );
AddDispenserDir( Disp_X, Disp_Y, Disp_Z, Meta );
char OccupiedSlots[9];
char SlotsCnt = 0;
for( int i = 0; i < 9; i++)
{
if( !m_Items[i].IsEmpty() )
{
OccupiedSlots[SlotsCnt] = i;
SlotsCnt++;
}
}
if(SlotsCnt > 0)
{
MTRand r1;
cItem Drop = m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]];
switch( m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemType )
{
case E_ITEM_BUCKET:
{
BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
if( DispBlock == E_BLOCK_STATIONARY_WATER )
{
m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemType = E_ITEM_WATER_BUCKET;
}
else if( DispBlock == E_BLOCK_STATIONARY_LAVA )
{
m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemType = E_ITEM_LAVA_BUCKET;
}
else
{
cItems Pickups;
Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemHealth));
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemCount--;
}
break;
}
case E_ITEM_WATER_BUCKET:
{
BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
{
m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0 );
m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemType = E_ITEM_BUCKET;
}
else
{
cItems Pickups;
Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemHealth));
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemCount--;
}
break;
}
case E_ITEM_LAVA_BUCKET:
{
BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
{
m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0 );
m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemType = E_ITEM_BUCKET;
}
else
{
cItems Pickups;
Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemHealth));
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemCount--;
}
break;
}
default:
{
cItems Pickups;
Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemHealth));
m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
m_Items[OccupiedSlots[r1.randInt() % SlotsCnt]].m_ItemCount--;
break;
}
}
char SmokeDir;
switch( Meta )
{
case 2: SmokeDir = 1; break;
case 3: SmokeDir = 7; break;
case 4: SmokeDir = 3; break;
case 5: SmokeDir = 5; break;
}
m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
cWindow * Window = GetWindow();
if ( Window != NULL )
{
Window->BroadcastWholeWindow();
}
}
else
{
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
}
}
void cDispenserEntity::UsedBy(cPlayer * a_Player)
{
if (GetWindow() == NULL)
@@ -86,9 +215,23 @@ void cDispenserEntity::UsedBy(cPlayer * a_Player)
void cDispenserEntity::Activate()
{
m_CanDispense = 1;
}
bool cDispenserEntity::Tick( float a_Dt )
{
return true;
if(m_CanDispense)
{
m_CanDispense = 0;
Dispense();
}
return false;
}