Debuggers: Added commands to investigate item's custom name.
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@@ -987,6 +987,28 @@ end;
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function HandleGetCustomNameCmd(a_Split, a_Player)
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local item = a_Player:GetInventory():GetEquippedItem()
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if (not(item.m_CustomName) or (item.m_CustomName == "")) then
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a_Player:SendMessage("The custom name is empty")
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return true
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end
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local dispCN = string.gsub(item.m_CustomName, ".",
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function(a_Char)
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if (a_Char < " ") then
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return string.byte(a_Char)
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end
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return a_Char
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end
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)
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a_Player:SendMessage(string.format("The custom name is %d bytes: %s", string.len(item.m_CustomName), dispCN))
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return true
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end
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function HandleGetLoreCmd(a_Split, a_Player)
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local item = a_Player:GetInventory():GetEquippedItem()
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if (not(item.m_Lore) or (item.m_Lore == "")) then
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@@ -1062,6 +1084,31 @@ end
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function HandleSetCustomNameCmd(a_Split, a_Player, a_EntireCmd)
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if not(a_Split[2]) then
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a_Player:SendMessageFatal("Missing an argument: the custom name to set");
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return true
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end
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local nameToSet = a_EntireCmd:match("/setcustomname%s(.*)")
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if not(nameToSet) then
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a_Player:SendMessageFatal("Failed to extract the custom name to set")
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return true
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end
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nameToSet = nameToSet:gsub("\\([0-9][0-9][0-9])", string.char)
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local inv = a_Player:GetInventory()
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local slotNum = inv:GetEquippedSlotNum()
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local item = cItem(inv:GetEquippedItem()) -- Make a copy of the item
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item.m_CustomName = nameToSet
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inv:SetHotbarSlot(slotNum, item)
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a_Player:SendMessage("Custom name set to " .. nameToSet)
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return true
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end
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function HandleSetLoreCmd(a_Split, a_Player, a_EntireCmd)
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if not(a_Split[2]) then
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a_Player:SendMessageFatal("Missing an argument: the lore to set");
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