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Leather Armor can now be dyed.

* Created new color class to handle dye-related coloring
This commit is contained in:
Samuel Barney
2015-07-13 18:15:37 -06:00
parent 118aec1198
commit 561296f269
10 changed files with 420 additions and 6 deletions

76
src/Color.cpp Normal file
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Color.h"
#define COLOR_RED_BITS 0x00FF0000
#define COLOR_GREEN_BITS 0x0000FF00
#define COLOR_BLUE_BITS 0x000000FF
#define COLOR_RED_OFFSET 16
#define COLOR_GREEN_OFFSET 8
void cColor::SetColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue)
{
m_Color = (static_cast<unsigned int>(a_Red) << COLOR_RED_OFFSET) + (static_cast<unsigned int>(a_Green) << COLOR_GREEN_OFFSET) + (static_cast<unsigned int>(a_Blue));
}
void cColor::SetRed(unsigned char a_Red)
{
m_Color = (static_cast<unsigned int>(a_Red) << COLOR_RED_OFFSET) + ((COLOR_GREEN_BITS | COLOR_BLUE_BITS) & m_Color);
}
void cColor::SetGreen(unsigned char a_Green)
{
m_Color = (static_cast<unsigned int>(a_Green) << COLOR_GREEN_OFFSET) + ((COLOR_RED_BITS | COLOR_BLUE_BITS) & m_Color);
}
void cColor::SetBlue(unsigned char a_Blue)
{
m_Color = static_cast<unsigned int>(a_Blue) + ((COLOR_RED_BITS | COLOR_GREEN_BITS) & m_Color);
}
unsigned char cColor::GetRed() const
{
return (m_Color & COLOR_RED_BITS) >> COLOR_RED_OFFSET;
}
unsigned char cColor::GetGreen() const
{
return (m_Color & COLOR_GREEN_BITS) >> COLOR_GREEN_OFFSET;
}
unsigned char cColor::GetBlue() const
{
return m_Color & COLOR_BLUE_BITS;
}