Don't send ping updates one packet at a time
* Use the batch update feature of the packet. * Lengthen interval between time and ping update packets (ref. http://github.com/cuberite/cuberite/issues/4082#issuecomment-348675321).
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@@ -193,7 +193,7 @@ public: // tolua_export
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void SendPlayerListRemovePlayer (const cPlayer & a_Player);
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void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName);
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void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
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void SendPlayerListUpdatePing (const cPlayer & a_Player);
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void SendPlayerListUpdatePing ();
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void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
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void SendPlayerMoveLook (void);
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void SendPlayerPosition (void);
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