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cEntity: Added mass to entities.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1430 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
keyboard.osh@gmail.com
2013-04-28 18:54:43 +00:00
parent a0f7dea3be
commit 55b8495bf3
2 changed files with 29 additions and 0 deletions

View File

@@ -33,6 +33,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
, m_HeadYaw( 0.0 )
, m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z)
, m_Mass (0.001) //Default 1g
, m_bDirtyHead(true)
, m_bDirtyOrientation(true)
, m_bDirtyPosition(true)
@@ -506,6 +507,25 @@ void cEntity::SetHeadYaw(double a_HeadYaw)
void cEntity::SetMass(double a_Mass)
{
if (a_Mass > 0)
{
m_Mass = a_Mass;
}
else
{
//Make sure that mass is not zero. 1g is the default because we
//have to choose a number. It's perfectly legal to have a mass
//less than 1g as long as is NOT equal or less than zero.
m_Mass = 0.001;
}
}
void cEntity::SetRotation(double a_Rotation)
{
m_Rot.x = a_Rotation;