Renamed functions and added beacon json saving.
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@@ -182,8 +182,8 @@ void cNBTChunkSerializer::AddBeaconEntity(cBeaconEntity * a_Entity)
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Entity, "Beacon");
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m_Writer.AddInt("Levels", a_Entity->GetBeaconLevel());
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m_Writer.AddInt("Primary", (int)a_Entity->GetPrimaryPotion());
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m_Writer.AddInt("Secondary", (int)a_Entity->GetSecondaryPotion());
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m_Writer.AddInt("Primary", (int)a_Entity->GetPrimaryEffect());
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m_Writer.AddInt("Secondary", (int)a_Entity->GetSecondaryEffect());
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m_Writer.BeginList("Items", TAG_Compound);
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AddItemGrid(a_Entity->GetContents());
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m_Writer.EndList();
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