Renamed functions and added beacon json saving.
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@@ -863,8 +863,8 @@ void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
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super::OpenedByPlayer(a_Player);
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a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
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a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryPotion());
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a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryPotion());
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a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
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a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
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}
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