Simulators are woken up upon chunk load
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1248 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -308,6 +308,9 @@ void cChunk::SetAllData(
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// Create block entities that the loader didn't load; fill them with defaults
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CreateBlockEntities();
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// Wake up all simulators for their respective blocks:
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WakeUpSimulators();
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m_HasLoadFailed = false;
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}
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@@ -1052,6 +1055,42 @@ void cChunk::CreateBlockEntities(void)
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void cChunk::WakeUpSimulators(void)
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{
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cSimulator * WaterSimulator = m_World->GetWaterSimulator();
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cSimulator * LavaSimulator = m_World->GetLavaSimulator();
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int BaseX = m_PosX * cChunkDef::Width;
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int BaseZ = m_PosZ * cChunkDef::Width;
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for (int x = 0; x < Width; x++)
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{
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int BlockX = x + BaseX;
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for (int z = 0; z < Width; z++)
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{
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int BlockZ = z + BaseZ;
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for (int y = GetHeight(x, z); y >= 0; y--)
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{
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switch (cChunkDef::GetBlock(m_BlockTypes, x, y, z))
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{
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case E_BLOCK_WATER:
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{
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WaterSimulator->AddBlock(BlockX, y, BlockZ, this);
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break;
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}
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case E_BLOCK_LAVA:
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{
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LavaSimulator->AddBlock(BlockX, y, BlockZ, this);
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break;
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}
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} // switch (BlockType)
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} // for y
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} // for z
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} // for x
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}
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void cChunk::CalculateHeightmap()
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{
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for (int x = 0; x < Width; x++)
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