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TNT fixes.

Other blocks can be placed next to TNT.
Explosions activate nearby TNT blocks.
TNT doesn't destroy bedrock, obsidian and liquid blocks.
Server doesn't crash when a TNT (or other entity) leaves the valid Y range.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1603 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-18 08:24:34 +00:00
parent c48b5c52ae
commit 547c341325
8 changed files with 85 additions and 69 deletions

View File

@@ -12,6 +12,7 @@
#include "Generating/Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination
#include "BlockArea.h"
#include "PluginManager.h"
#include "TNTEntity.h"
#ifndef _WIN32
#include <cstdlib> // abs
@@ -1496,23 +1497,55 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
cVector3iArray *cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ)
cVector3iArray * cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cBlockArea area;
cVector3iArray *BlocksAffected = new cVector3iArray();
cVector3iArray * BlocksAffected = new cVector3iArray();
int ExplosionSizeInt = (int) ceil(a_ExplosionSize);
int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt;
BlocksAffected->reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt);
area.Read(m_World,a_BlockX - ExplosionSizeInt,a_BlockX + ExplosionSizeInt,a_BlockY - ExplosionSizeInt,a_BlockY + ExplosionSizeInt,a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt);
area.Read(m_World, a_BlockX - ExplosionSizeInt, a_BlockX + ExplosionSizeInt, a_BlockY - ExplosionSizeInt, a_BlockY + ExplosionSizeInt, a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt);
for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++)
{
for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++)
{
if ((a_BlockY + y >= cChunkDef::Height) || (a_BlockY + y < 0))
{
// Outside of the world
continue;
}
for (int z = -ExplosionSizeInt; z < ExplosionSizeInt; z++)
{
if ((x*x + y*y + z*z) < (ExplosionSizeInt * ExplosionSizeInt))
if ((x * x + y * y + z * z) < ExplosionSizeSq)
{
area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z,E_BLOCK_AIR);
BlocksAffected->push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ + z));
switch (area.GetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z))
{
case E_BLOCK_TNT:
{
// Activate the TNT, with a random fuse between 10 to 30 game ticks
float FuseTime = (float)(10 + m_World->GetTickRandomNumber(20)) / 20;
cTNTEntity * TNT = new cTNTEntity(a_BlockX, a_BlockY, a_BlockZ, FuseTime);
TNT->Initialize(m_World);
area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_AIR);
BlocksAffected->push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ + z));
break;
}
case E_BLOCK_OBSIDIAN:
case E_BLOCK_BEDROCK:
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_LAVA:
{
// These blocks are not affected by explosions
break;
}
default:
{
area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_AIR);
BlocksAffected->push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ + z));
}
}
}
}
}