TNT fixes.
Other blocks can be placed next to TNT. Explosions activate nearby TNT blocks. TNT doesn't destroy bedrock, obsidian and liquid blocks. Server doesn't crash when a TNT (or other entity) leaves the valid Y range. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1603 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -56,7 +56,6 @@
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#include "BlockCauldron.h"
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#include "BlockBrewingStand.h"
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#include "BlockCobWeb.h"
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#include "BlockTNT.h"
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#include "BlockDeadBush.h"
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#include "BlockHopper.h"
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@@ -177,7 +176,6 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
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case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
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case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
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case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType);
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case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
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case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
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case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
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