Using ``const Vector3i &``
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@@ -264,7 +264,7 @@ void cBlockArea::SetOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ)
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void cBlockArea::SetOffset(Vector3i a_Offset)
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void cBlockArea::SetOffset(const Vector3i & a_Offset)
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{
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m_Offset.Set(a_Offset.x, a_Offset.y, a_Offset.z);
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}
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