Check for intersection between placed blocks and entities. (#3850)
* Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
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@@ -34,6 +34,11 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray()
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}
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cBoundingBox::cBoundingBox(double, double, double, double, double, double)
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{
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}
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@@ -45,6 +50,15 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
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cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
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{
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return cBoundingBox(0, 0, 0, 0, 0, 0);
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}
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bool cBlockHandler::GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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