Check for intersection between placed blocks and entities. (#3850)
* Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
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@@ -3059,6 +3059,16 @@ local Hash = cCryptoHash.sha1HexString("DataToHash")
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},
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Notes = "Schedules the entity to be destroyed; if ShouldBroadcast is not present or set to true, broadcasts the DestroyEntity packet",
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},
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DoesPreventBlockPlacement =
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{
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Returns =
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{
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{
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Type = "boolean",
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},
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},
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Notes = "Returns true if this entity doesn't allow blocks to be placed intersecting the entity.",
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},
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GetAirLevel =
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{
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Returns =
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