Changed everyting to Unix line endings.
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@@ -1,71 +1,71 @@
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-- ProtectionAreas.lua
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-- Defines the main plugin entrypoint, as well as some utility functions
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--- Prefix for all messages logged to the server console
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PluginPrefix = "ProtectionAreas: ";
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--- Bounds for the area loading. Areas less this far in any direction from the player will be loaded into cPlayerAreas
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g_AreaBounds = 48;
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--- If a player moves this close to the PlayerAreas bounds, the PlayerAreas will be re-queried
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g_AreaSafeEdge = 12;
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--- Called by MCS when the plugin loads
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-- Returns true if initialization successful, false otherwise
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function Initialize(a_Plugin)
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a_Plugin:SetName("ProtectionAreas");
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a_Plugin:SetVersion(1);
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InitializeConfig();
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if (not(InitializeStorage())) then
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LOGWARNING(PluginPrefix .. "failed to initialize Storage, plugin is disabled");
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return false;
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end
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InitializeHooks(a_Plugin);
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InitializeCommandHandlers();
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-- We might be reloading, so there may be players already present in the server; reload all of them
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cRoot:Get():ForEachWorld(
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function(a_World)
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ReloadAllPlayersInWorld(a_World:GetName());
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end
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);
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return true;
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end
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--- Loads a cPlayerAreas object from the DB for the player, and assigns it to the player map
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function LoadPlayerAreas(a_Player)
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local PlayerID = a_Player:GetUniqueID();
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local PlayerX = math.floor(a_Player:GetPosX());
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local PlayerZ = math.floor(a_Player:GetPosZ());
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local WorldName = a_Player:GetWorld():GetName();
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g_PlayerAreas[PlayerID] = g_Storage:LoadPlayerAreas(a_Player:GetName(), PlayerX, PlayerZ, WorldName);
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end
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function ReloadAllPlayersInWorld(a_WorldName)
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local World = cRoot:Get():GetWorld(a_WorldName);
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World:ForEachPlayer(LoadPlayerAreas);
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end
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-- ProtectionAreas.lua
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-- Defines the main plugin entrypoint, as well as some utility functions
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--- Prefix for all messages logged to the server console
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PluginPrefix = "ProtectionAreas: ";
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--- Bounds for the area loading. Areas less this far in any direction from the player will be loaded into cPlayerAreas
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g_AreaBounds = 48;
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--- If a player moves this close to the PlayerAreas bounds, the PlayerAreas will be re-queried
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g_AreaSafeEdge = 12;
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--- Called by MCS when the plugin loads
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-- Returns true if initialization successful, false otherwise
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function Initialize(a_Plugin)
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a_Plugin:SetName("ProtectionAreas");
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a_Plugin:SetVersion(1);
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InitializeConfig();
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if (not(InitializeStorage())) then
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LOGWARNING(PluginPrefix .. "failed to initialize Storage, plugin is disabled");
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return false;
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end
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InitializeHooks(a_Plugin);
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InitializeCommandHandlers();
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-- We might be reloading, so there may be players already present in the server; reload all of them
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cRoot:Get():ForEachWorld(
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function(a_World)
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ReloadAllPlayersInWorld(a_World:GetName());
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end
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);
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return true;
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end
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--- Loads a cPlayerAreas object from the DB for the player, and assigns it to the player map
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function LoadPlayerAreas(a_Player)
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local PlayerID = a_Player:GetUniqueID();
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local PlayerX = math.floor(a_Player:GetPosX());
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local PlayerZ = math.floor(a_Player:GetPosZ());
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local WorldName = a_Player:GetWorld():GetName();
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g_PlayerAreas[PlayerID] = g_Storage:LoadPlayerAreas(a_Player:GetName(), PlayerX, PlayerZ, WorldName);
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end
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function ReloadAllPlayersInWorld(a_WorldName)
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local World = cRoot:Get():GetWorld(a_WorldName);
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World:ForEachPlayer(LoadPlayerAreas);
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end
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