Fixed many slime bugs.
- Fixed slime hurt/death sound - Added slime spawning on death. - Fixed the max health. - Fixed the attack damage. - Little slimes should not attack players.
This commit is contained in:
@@ -2,6 +2,8 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Slime.h"
|
||||
#include "FastRandom.h"
|
||||
#include "World.h"
|
||||
|
||||
|
||||
|
||||
@@ -9,9 +11,11 @@
|
||||
|
||||
/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
|
||||
cSlime::cSlime(int a_Size) :
|
||||
super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size),
|
||||
super("Slime", mtSlime, Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size),
|
||||
m_Size(a_Size)
|
||||
{
|
||||
SetMaxHealth(a_Size * a_Size);
|
||||
SetAttackDamage(a_Size);
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +29,7 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
{
|
||||
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
|
||||
}
|
||||
|
||||
if (GetSize() == 1)
|
||||
{
|
||||
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
|
||||
@@ -34,3 +39,64 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
|
||||
|
||||
|
||||
|
||||
void cSlime::Attack(float a_Dt)
|
||||
{
|
||||
if (m_Size != 1)
|
||||
{
|
||||
// Only slimes with the size 2 and 3 attacks a player.
|
||||
super::Attack(a_Dt);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cSlime::KilledBy(TakeDamageInfo & a_TDI)
|
||||
{
|
||||
if (GetHealth() > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Size != 1)
|
||||
{
|
||||
cFastRandom Random;
|
||||
int SpawnAmount = 2 + Random.NextInt(3);
|
||||
|
||||
for (int i = 0; i < SpawnAmount; ++i)
|
||||
{
|
||||
double AddX = (i % 2 - 0.5) * m_Size / 4.0;
|
||||
double AddZ = (i / 2 - 0.5) * m_Size / 4.0;
|
||||
|
||||
cSlime * NewSlime = new cSlime(m_Size / 2);
|
||||
NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
|
||||
NewSlime->SetYaw(Random.NextFloat(2.0f) * 360.0f);
|
||||
NewSlime->SetPitch(0.0f);
|
||||
|
||||
m_World->SpawnMobFinalize(NewSlime);
|
||||
}
|
||||
}
|
||||
super::KilledBy(a_TDI);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const AString & cSlime::GetSizeName(int a_Size)
|
||||
{
|
||||
if (a_Size > 1)
|
||||
{
|
||||
return "big";
|
||||
}
|
||||
else
|
||||
{
|
||||
return "small";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user