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Chunk coords mostly "upgraded" to include the Y coord for future compatibility

git-svn-id: http://mc-server.googlecode.com/svn/trunk@285 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-17 17:56:25 +00:00
parent a97774624a
commit 510133bd35
11 changed files with 101 additions and 67 deletions

View File

@@ -103,10 +103,10 @@ cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
return cChunkPtr();
}
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
if (!(Chunk->IsValid()))
{
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkZ);
m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
}
return Chunk;
}
@@ -125,7 +125,7 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
return cChunkPtr();
}
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
// TODO: Load, but do not generate, if not valid
@@ -341,7 +341,7 @@ cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Pa
cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkZ )
cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
@@ -371,7 +371,8 @@ void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand)
{
for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
if ((m_Chunks[i] != NULL) && (m_Chunks[i]->IsValid()))
// Only tick chunks that are valid and have clients:
if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
{
m_Chunks[i]->Tick(a_Dt, a_TickRand);
}
@@ -382,6 +383,23 @@ void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand)
int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
{
int NumChunks = 0;
for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
{
if (m_Chunks[i] != NULL)
{
NumChunks++;
}
} // for i - m_Chunks[]
return NumChunks;
}
void cChunkMap::cChunkLayer::Save(void)
{
cWorld * World = m_Parent->GetWorld();
@@ -389,7 +407,7 @@ void cChunkMap::cChunkLayer::Save(void)
{
if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
{
World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ());
World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ());
}
} // for i - m_Chunks[]
}