Send statistics to the player, when he logged in.
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@@ -361,6 +361,9 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
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// Send scoreboard data
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World->GetScoreBoard().SendTo(*this);
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// Send statistics
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SendStatistics(m_Player->GetStatManager());
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// Delay the first ping until the client "settles down"
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// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
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cTimer t1;
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