MoveToWorld must always be provided a world
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@@ -1222,7 +1222,7 @@ void cPlayer::Respawn(void)
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if (GetWorld() != m_SpawnWorld)
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{
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MoveToWorld(m_SpawnWorld, GetLastBedPos(), false, false);
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MoveToWorld(*m_SpawnWorld, GetLastBedPos(), false, false);
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}
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else
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{
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