Fixed the same leak in FireSimulator
git-svn-id: http://mc-server.googlecode.com/svn/trunk@253 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -25,8 +25,9 @@ protected:
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virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
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virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
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std::vector <Vector3i *> *m_Blocks;
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std::vector <Vector3i *> *m_Buffer;
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typedef std::vector <Vector3i> BlockList;
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BlockList *m_Blocks;
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BlockList *m_Buffer;
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std::vector <Vector3i *> *m_BurningBlocks;
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BlockList *m_BurningBlocks;
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};
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