Mineshafts: Added random loot to generated chests and fixed chest direction
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1365 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -526,6 +526,15 @@ void cChunkDesc::RandomFillRelCuboid(
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void cChunkDesc::AddBlockEntity(cBlockEntity * a_BlockEntity)
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{
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m_BlockEntities.push_back(a_BlockEntity);
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}
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void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas)
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{
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const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas();
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