Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.
Should fix FS #400 and partially fix FS #381 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1626 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -60,7 +60,7 @@ void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
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m_Counter += delta_time;
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if (m_Counter > m_MaxFuseTime) // Check if we go KABOOOM
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{
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Destroy();
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Destroy(true);
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LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
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m_World->DoExplosiontAt(4.0, (int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
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return;
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