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Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.

Should fix FS #400 and partially fix FS #381

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1626 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-25 06:36:59 +00:00
parent ce1a56836a
commit 4fe7801cfc
8 changed files with 55 additions and 55 deletions

View File

@@ -93,7 +93,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
if (m_Timer > 500.f)
{
Destroy();
Destroy(true);
return;
}
}
@@ -104,20 +104,20 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_Timer > 500.f) // 0.5 second
{
Destroy();
Destroy(true);
return;
}
}
if (m_Timer > 1000 * 60 * 5) // 5 minutes
{
Destroy();
Destroy(true);
return;
}
if (GetPosY() < -8) // Out of this world and no more visible!
{
Destroy();
Destroy(true);
return;
}
}