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Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.

Should fix FS #400 and partially fix FS #381

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1626 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-25 06:36:59 +00:00
parent ce1a56836a
commit 4fe7801cfc
8 changed files with 55 additions and 55 deletions

View File

@@ -95,7 +95,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
m_DestroyTimer += a_Dt / 1000;
if (m_DestroyTimer > 1)
{
Destroy();
Destroy(true);
}
return;
}
@@ -134,7 +134,12 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
Vector3f NormSpeed = Vector3f(GetSpeed()).NormalizeCopy();
Vector3f NextBlock = Vector3f( GetPosition() ) + NormSpeed;
double NextHeight = (double)GetWorld()->GetHeight( (int)NextBlock.x, (int)NextBlock.z );
int NextHeight;
if (!m_World->TryGetHeight((int)NextBlock.x, (int)NextBlock.z, NextHeight))
{
// The chunk at NextBlock is not loaded
return;
}
if( NextHeight > (GetPosY() - 1.0) && (NextHeight - GetPosY()) < 2.5 )
{
m_bOnGround = false;