Play sound when brewing is complete
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@@ -140,6 +140,7 @@ bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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}
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// Brewing process completed
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m_World->BroadcastSoundEffect("block.brewing_stand.brew", m_Pos, 1.0f, 1.0f);
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cPluginManager::Get()->CallHookBrewingCompleted(*m_World, *this);
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return true;
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}
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