Wrong overload of function push() got called when pushing a cEntity*. (#4512)

* Now having two funcs, Push(cEntity* ..) and Push(const cEntity* ...).
For now, the const function just casts away the const qualifier and
passes to the other.

Co-authored-by: mluchterhand <mluchterhand@max.de>
This commit is contained in:
Max Luchterhand
2020-03-21 16:00:26 +00:00
committed by GitHub
co-authored by mluchterhand
parent 0de2a32365
commit 4f60eaabca
2 changed files with 11 additions and 0 deletions
+10
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@@ -949,6 +949,16 @@ void cLuaState::Push(bool a_Value)
void cLuaState::Push(const cEntity * a_Entity)
{
// Once we can make Lua understand constness, this function shall receive a corresponding function body
Push(const_cast<cEntity * >(a_Entity));
}
void cLuaState::Push(cEntity * a_Entity)
{
ASSERT(IsValid());