Slight cleanup after portals
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@@ -2475,10 +2475,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
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// Load health:
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int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
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if (Health > 0)
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{
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a_Entity.SetHealth(a_NBT.GetShort(Health));
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}
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a_Entity.SetHealth(Health > 0 ? a_NBT.GetShort(Health) : a_Entity.GetMaxHealth());
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return true;
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}
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@@ -2507,8 +2504,6 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT &
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a_Monster.SetCanPickUpLoot(CanPickUpLoot);
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}
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int HealthTag = a_NBT.FindChildByName(a_TagIdx, "Health");
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a_Monster.SetHealth(HealthTag > 0 ? a_NBT.GetShort(HealthTag) : a_Monster.GetMaxHealth());
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return true;
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}
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