Added cWorld::DoWithChunk() function.

This will be used by the blocktracers to gain direct access to chunk data.
This commit is contained in:
madmaxoft
2013-08-03 20:26:50 +02:00
parent b688ba9be8
commit 4f26f11dc7
4 changed files with 31 additions and 0 deletions
+4
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@@ -35,6 +35,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cDropperEntity> cDropperCallback;
typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
typedef cItemCallback<cChunk> cChunkCallback;
@@ -79,6 +80,9 @@ public:
/// a_Player rclked block entity at the coords specified, handle it
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z);
/// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback
bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback);
/// Wakes up simulators for the specified block
void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ);