Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -19,8 +19,9 @@ cPacket_MapChunk::~cPacket_MapChunk()
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cPacket_MapChunk::cPacket_MapChunk(cChunk* a_Chunk)
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cPacket_MapChunk::cPacket_MapChunk(cChunk * a_Chunk)
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{
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assert(a_Chunk->IsValid());
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m_PacketID = E_MAP_CHUNK;
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m_PosX = a_Chunk->GetPosX() * 16; // It has to be block coordinates
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