Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -9,7 +9,7 @@
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void cWorldGenerator_Test::GenerateTerrain( cChunk* a_Chunk )
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void cWorldGenerator_Test::GenerateTerrain( cChunkPtr a_Chunk )
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{
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char* BlockType = a_Chunk->pGetType();
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@@ -26,7 +26,7 @@ void cWorldGenerator_Test::GenerateTerrain( cChunk* a_Chunk )
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}
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}
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void cWorldGenerator_Test::GenerateFoliage( cChunk* a_Chunk )
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void cWorldGenerator_Test::GenerateFoliage( cChunkPtr a_Chunk )
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{
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(void)a_Chunk;
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}
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