Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -27,7 +27,28 @@
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cWebAdmin * WebAdmin = 0;
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/// Helper class - appends all player names together in a HTML list
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class cPlayerAccum :
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public cPlayerListCallback
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{
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virtual bool Item(cPlayer * a_Player) override
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{
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m_Contents.append("<li>");
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m_Contents.append(a_Player->GetName());
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m_Contents.append("</li>");
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return false;
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}
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public:
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AString m_Contents;
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} ;
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cWebAdmin * WebAdmin = NULL;
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@@ -191,12 +212,10 @@ void cWebAdmin::Request_Handler(webserver::http_request* r)
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Content += "</ul>";
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Content += "<h4>Players:</h4><ul>";
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cWorld* World = cRoot::Get()->GetWorld(); // TODO - Create a list of worlds and players
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cWorld::PlayerList PlayerList = World->GetAllPlayers();
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for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
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{
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Content += std::string("<li>") + std::string( (*itr)->GetName() ) + "</li>";
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}
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cPlayerAccum PlayerAccum;
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cWorld * World = cRoot::Get()->GetWorld(); // TODO - Create a list of worlds and players
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World->ForEachPlayer(&PlayerAccum);
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Content.append(PlayerAccum.m_Contents);
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Content += "</ul><br>";
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}
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