Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -87,6 +87,7 @@ private:
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public:
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cSocketThread(cSocketThreads * a_Parent);
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~cSocketThread();
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// All these methods assume parent's m_CS is locked
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bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; }
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