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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-13 21:47:03 +00:00
parent 0a46c065bf
commit 4f17362aeb
87 changed files with 6915 additions and 2803 deletions

View File

@@ -267,6 +267,34 @@ int cSocket::Connect(SockAddr_In & a_Address)
int cSocket::Connect(const AString & a_HostNameOrAddr, unsigned short a_Port)
{
// First try IP Address string to hostent conversion, because it's faster
unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
hostent * hp = gethostbyaddr((char*)&addr, sizeof(addr), AF_INET);
if (hp == NULL)
{
// It is not an IP Address string, but rather a regular hostname, resolve:
hp = gethostbyname(a_HostNameOrAddr.c_str());
if (hp == NULL)
{
LOGWARN("cTCPLink: Could not resolve hostname \"%s\"", a_HostNameOrAddr.c_str());
CloseSocket();
return false;
}
}
sockaddr_in server;
server.sin_addr.s_addr = *((unsigned long*)hp->h_addr);
server.sin_family = AF_INET;
server.sin_port = htons( (unsigned short)a_Port );
return connect(m_Socket, (sockaddr *)&server, sizeof(server));
}
int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags)
{
return recv(m_Socket, a_Buffer, a_Length, a_Flags);