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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-13 21:47:03 +00:00
parent 0a46c065bf
commit 4f17362aeb
87 changed files with 6915 additions and 2803 deletions

View File

@@ -20,8 +20,6 @@ extern bool g_BlockPistonBreakable[];
case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
#define FAST_FLOOR( x ) ( (x) < 0 ? ((int)x)-1 : ((int)x) )
@@ -49,6 +47,10 @@ unsigned short cPiston::FirstPassthroughBlock( int pistonX, int pistonY, int pis
return 9001;
}
void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) {
char pistonBlock = m_World->GetBlock( pistx, pisty, pistz );
char pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
@@ -87,7 +89,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) {
Action.m_Byte2 = pistonMeta;
cChunk* Chunk = m_World->GetChunk( FAST_FLOOR(pistx/16), FAST_FLOOR(pisty/16), FAST_FLOOR(pistz/16) );
cChunkPtr Chunk = m_World->GetChunkOfBlock(pistx, pisty, pistz);
Chunk->Broadcast( Action );
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 8 );
@@ -109,33 +111,53 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) {
}
void cPiston::RetractPiston( int pistx, int pisty, int pistz ) {
void cPiston::RetractPiston( int pistx, int pisty, int pistz )
{
char pistonBlock = m_World->GetBlock( pistx, pisty, pistz );
char pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
if (pistonMeta > 6) {// only retract if piston is not already retracted
//send blockaction packet
cPacket_BlockAction Action;
Action.m_PosX = (int)pistx;
Action.m_PosY = (short)pisty;
Action.m_PosZ = (int)pistz;
Action.m_Byte1 = 1;
Action.m_Byte2 = pistonMeta & ~(8);
cChunk* Chunk = m_World->GetChunk( FAST_FLOOR(pistx/16), FAST_FLOOR(pisty/16), FAST_FLOOR(pistz/16) );
Chunk->Broadcast( Action );
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8) );
AddDir( pistx, pisty, pistz, pistonMeta & 7, 1 )
if( m_World->GetBlock( pistx, pisty, pistz ) == E_BLOCK_PISTON_EXTENSION ) {
if( pistonBlock == E_BLOCK_STICKY_PISTON ) {
int tempx = pistx, tempy = pisty, tempz = pistz;
AddDir( tempx, tempy, tempz, pistonMeta&7, 1 )
char tempblock = m_World->GetBlock( tempx, tempy, tempz );
if(tempblock == E_BLOCK_OBSIDIAN || tempblock == E_BLOCK_BEDROCK || tempblock == E_BLOCK_PISTON_EXTENSION) {return;}
m_World->SetBlock( pistx, pisty, pistz, tempblock, m_World->GetBlockMeta( tempx, tempy, tempz ) );
m_World->SetBlock( tempx, tempy, tempz, E_BLOCK_AIR, 0 );
}else{
m_World->SetBlock( pistx, pisty, pistz, E_BLOCK_AIR, 0 );
if (pistonMeta <= 6) // only retract if piston is not already retracted
{
return;
}
//send blockaction packet
cPacket_BlockAction Action;
Action.m_PosX = (int)pistx;
Action.m_PosY = (short)pisty;
Action.m_PosZ = (int)pistz;
Action.m_Byte1 = 1;
Action.m_Byte2 = pistonMeta & ~(8);
cChunkPtr Chunk = m_World->GetChunkOfBlock(pistx, pisty, pistz);
Chunk->Broadcast( Action );
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8) );
AddDir( pistx, pisty, pistz, pistonMeta & 7, 1 )
if ( m_World->GetBlock( pistx, pisty, pistz ) == E_BLOCK_PISTON_EXTENSION )
{
if ( pistonBlock == E_BLOCK_STICKY_PISTON )
{
int tempx = pistx, tempy = pisty, tempz = pistz;
AddDir( tempx, tempy, tempz, pistonMeta & 7, 1 )
char tempblock = m_World->GetBlock( tempx, tempy, tempz );
if (
(tempblock == E_BLOCK_OBSIDIAN) ||
(tempblock == E_BLOCK_BEDROCK) ||
(tempblock == E_BLOCK_PISTON_EXTENSION)
)
{
// These cannot be moved by the sticky piston, bail out
return;
}
m_World->SetBlock( pistx, pisty, pistz, tempblock, m_World->GetBlockMeta( tempx, tempy, tempz ) );
m_World->SetBlock( tempx, tempy, tempz, E_BLOCK_AIR, 0 );
}
else
{
m_World->SetBlock( pistx, pisty, pistz, E_BLOCK_AIR, 0 );
}
}
}