Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -54,23 +54,22 @@ cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX
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//LOG("New pickup: ID(%i) Amount(%i) Health(%i)", m_Item.m_ItemID, m_Item.m_ItemCount, m_Item.m_ItemHealth );
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// Spawn it on clients
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cPacket_PickupSpawn PickupSpawn;
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PickupSpawn.m_UniqueID = m_UniqueID;
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PickupSpawn.m_Item = (short)m_Item->m_ItemID;
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PickupSpawn.m_Count = m_Item->m_ItemCount;
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PickupSpawn.m_Health = m_Item->m_ItemHealth;
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PickupSpawn.m_PosX = a_X;
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PickupSpawn.m_PosY = a_Y;
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PickupSpawn.m_PosZ = a_Z;
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PickupSpawn.m_Rotation = (char)(m_Speed->x * 8);
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PickupSpawn.m_Pitch = (char)(m_Speed->y * 8);
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PickupSpawn.m_Roll = (char)(m_Speed->z * 8);
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if(PickupSpawn.m_Item != E_ITEM_EMPTY)
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cRoot::Get()->GetServer()->Broadcast( PickupSpawn );
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if (!a_Item.IsEmpty())
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{
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std::auto_ptr<cPacket> PickupSpawn(GetSpawnPacket());
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if (PickupSpawn.get() != NULL)
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{
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cRoot::Get()->GetServer()->Broadcast( PickupSpawn.get() );
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}
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}
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m_EntityType = E_PICKUP;
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}
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cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
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: cEntity( ((double)a_PickupSpawnPacket->m_PosX)/32, ((double)a_PickupSpawnPacket->m_PosY)/32, ((double)a_PickupSpawnPacket->m_PosZ)/32 )
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, m_Speed( new Vector3f() )
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@@ -93,29 +92,43 @@ cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
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m_Speed->z = (float)(a_PickupSpawnPacket->m_Roll) / 8;
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// Spawn it on clients
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if(a_PickupSpawnPacket->m_Item != E_ITEM_EMPTY)
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if (a_PickupSpawnPacket->m_Item != E_ITEM_EMPTY)
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{
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cRoot::Get()->GetServer()->Broadcast( *a_PickupSpawnPacket );
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}
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m_EntityType = E_PICKUP;
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}
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void cPickup::SpawnOn( cClientHandle* a_Target )
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cPacket * cPickup::GetSpawnPacket(void) const
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{
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cPacket_PickupSpawn PickupSpawn;
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PickupSpawn.m_UniqueID = m_UniqueID;
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PickupSpawn.m_Item = (short)m_Item->m_ItemID;
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PickupSpawn.m_Count = m_Item->m_ItemCount;
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PickupSpawn.m_Health = m_Item->m_ItemHealth;
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PickupSpawn.m_PosX = (int)(m_Pos->x * 32);
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PickupSpawn.m_PosY = (int)(m_Pos->y * 32);
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PickupSpawn.m_PosZ = (int)(m_Pos->z * 32);
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PickupSpawn.m_Rotation = (char)(m_Speed->x * 8);
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PickupSpawn.m_Pitch = (char)(m_Speed->y * 8);
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PickupSpawn.m_Roll = (char)(m_Speed->z * 8);
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if(PickupSpawn.m_Item != E_ITEM_EMPTY)
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a_Target->Send( PickupSpawn );
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if (m_Item->IsEmpty())
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{
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return NULL;
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}
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cPacket_PickupSpawn * PickupSpawn = new cPacket_PickupSpawn;
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PickupSpawn->m_UniqueID = m_UniqueID;
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PickupSpawn->m_Item = (short)m_Item->m_ItemID;
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PickupSpawn->m_Count = m_Item->m_ItemCount;
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PickupSpawn->m_Health = m_Item->m_ItemHealth;
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PickupSpawn->m_PosX = (int) (m_Pos->x * 32);
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PickupSpawn->m_PosY = (int) (m_Pos->y * 32);
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PickupSpawn->m_PosZ = (int) (m_Pos->z * 32);
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PickupSpawn->m_Rotation = (char)(m_Speed->x * 8);
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PickupSpawn->m_Pitch = (char)(m_Speed->y * 8);
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PickupSpawn->m_Roll = (char)(m_Speed->z * 8);
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return PickupSpawn;
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}
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void cPickup::Tick(float a_Dt)
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{
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m_Timer += a_Dt;
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@@ -142,28 +155,28 @@ void cPickup::Tick(float a_Dt)
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}
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if(!m_bCollected)
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{
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HandlePhysics( a_Dt );
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}
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if( !m_bReplicated || m_bDirtyPosition )
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{
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MoveToCorrectChunk();
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m_bReplicated = true;
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m_bDirtyPosition = false;
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cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
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if( Chunk )
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{
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cPacket_TeleportEntity TeleportEntity( this );
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Chunk->Broadcast( TeleportEntity );
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}
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cPacket_TeleportEntity TeleportEntity( this );
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GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ )->Broadcast( &TeleportEntity );
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}
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//printf("YSpeed: %f, OnGround: %i\n", m_SpeedY, m_bOnGround );
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}
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void cPickup::HandlePhysics(float a_Dt)
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{
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m_ResultingSpeed->Set(0.f, 0.f, 0.f);
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cWorld* World = GetWorld();
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cWorld * World = GetWorld();
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if( m_bOnGround ) // check if it's still on the ground
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{
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@@ -273,14 +286,14 @@ void cPickup::HandlePhysics(float a_Dt)
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*m_Pos += *m_ResultingSpeed * a_Dt;
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}
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}
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//Usable for debugging
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//SetPosition(m_Pos->x, m_Pos->y, m_Pos->z);
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}
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bool cPickup::CollectedBy( cPlayer* a_Dest )
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{
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if(m_bCollected) return false; // It's already collected!
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@@ -303,3 +316,7 @@ bool cPickup::CollectedBy( cPlayer* a_Dest )
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return false;
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}
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