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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-13 21:47:03 +00:00
parent 0a46c065bf
commit 4f17362aeb
87 changed files with 6915 additions and 2803 deletions

View File

@@ -54,23 +54,22 @@ cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX
//LOG("New pickup: ID(%i) Amount(%i) Health(%i)", m_Item.m_ItemID, m_Item.m_ItemCount, m_Item.m_ItemHealth );
// Spawn it on clients
cPacket_PickupSpawn PickupSpawn;
PickupSpawn.m_UniqueID = m_UniqueID;
PickupSpawn.m_Item = (short)m_Item->m_ItemID;
PickupSpawn.m_Count = m_Item->m_ItemCount;
PickupSpawn.m_Health = m_Item->m_ItemHealth;
PickupSpawn.m_PosX = a_X;
PickupSpawn.m_PosY = a_Y;
PickupSpawn.m_PosZ = a_Z;
PickupSpawn.m_Rotation = (char)(m_Speed->x * 8);
PickupSpawn.m_Pitch = (char)(m_Speed->y * 8);
PickupSpawn.m_Roll = (char)(m_Speed->z * 8);
if(PickupSpawn.m_Item != E_ITEM_EMPTY)
cRoot::Get()->GetServer()->Broadcast( PickupSpawn );
if (!a_Item.IsEmpty())
{
std::auto_ptr<cPacket> PickupSpawn(GetSpawnPacket());
if (PickupSpawn.get() != NULL)
{
cRoot::Get()->GetServer()->Broadcast( PickupSpawn.get() );
}
}
m_EntityType = E_PICKUP;
}
cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
: cEntity( ((double)a_PickupSpawnPacket->m_PosX)/32, ((double)a_PickupSpawnPacket->m_PosY)/32, ((double)a_PickupSpawnPacket->m_PosZ)/32 )
, m_Speed( new Vector3f() )
@@ -93,29 +92,43 @@ cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
m_Speed->z = (float)(a_PickupSpawnPacket->m_Roll) / 8;
// Spawn it on clients
if(a_PickupSpawnPacket->m_Item != E_ITEM_EMPTY)
if (a_PickupSpawnPacket->m_Item != E_ITEM_EMPTY)
{
cRoot::Get()->GetServer()->Broadcast( *a_PickupSpawnPacket );
}
m_EntityType = E_PICKUP;
}
void cPickup::SpawnOn( cClientHandle* a_Target )
cPacket * cPickup::GetSpawnPacket(void) const
{
cPacket_PickupSpawn PickupSpawn;
PickupSpawn.m_UniqueID = m_UniqueID;
PickupSpawn.m_Item = (short)m_Item->m_ItemID;
PickupSpawn.m_Count = m_Item->m_ItemCount;
PickupSpawn.m_Health = m_Item->m_ItemHealth;
PickupSpawn.m_PosX = (int)(m_Pos->x * 32);
PickupSpawn.m_PosY = (int)(m_Pos->y * 32);
PickupSpawn.m_PosZ = (int)(m_Pos->z * 32);
PickupSpawn.m_Rotation = (char)(m_Speed->x * 8);
PickupSpawn.m_Pitch = (char)(m_Speed->y * 8);
PickupSpawn.m_Roll = (char)(m_Speed->z * 8);
if(PickupSpawn.m_Item != E_ITEM_EMPTY)
a_Target->Send( PickupSpawn );
if (m_Item->IsEmpty())
{
return NULL;
}
cPacket_PickupSpawn * PickupSpawn = new cPacket_PickupSpawn;
PickupSpawn->m_UniqueID = m_UniqueID;
PickupSpawn->m_Item = (short)m_Item->m_ItemID;
PickupSpawn->m_Count = m_Item->m_ItemCount;
PickupSpawn->m_Health = m_Item->m_ItemHealth;
PickupSpawn->m_PosX = (int) (m_Pos->x * 32);
PickupSpawn->m_PosY = (int) (m_Pos->y * 32);
PickupSpawn->m_PosZ = (int) (m_Pos->z * 32);
PickupSpawn->m_Rotation = (char)(m_Speed->x * 8);
PickupSpawn->m_Pitch = (char)(m_Speed->y * 8);
PickupSpawn->m_Roll = (char)(m_Speed->z * 8);
return PickupSpawn;
}
void cPickup::Tick(float a_Dt)
{
m_Timer += a_Dt;
@@ -142,28 +155,28 @@ void cPickup::Tick(float a_Dt)
}
if(!m_bCollected)
{
HandlePhysics( a_Dt );
}
if( !m_bReplicated || m_bDirtyPosition )
{
MoveToCorrectChunk();
m_bReplicated = true;
m_bDirtyPosition = false;
cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
if( Chunk )
{
cPacket_TeleportEntity TeleportEntity( this );
Chunk->Broadcast( TeleportEntity );
}
cPacket_TeleportEntity TeleportEntity( this );
GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ )->Broadcast( &TeleportEntity );
}
//printf("YSpeed: %f, OnGround: %i\n", m_SpeedY, m_bOnGround );
}
void cPickup::HandlePhysics(float a_Dt)
{
m_ResultingSpeed->Set(0.f, 0.f, 0.f);
cWorld* World = GetWorld();
cWorld * World = GetWorld();
if( m_bOnGround ) // check if it's still on the ground
{
@@ -273,14 +286,14 @@ void cPickup::HandlePhysics(float a_Dt)
*m_Pos += *m_ResultingSpeed * a_Dt;
}
}
//Usable for debugging
//SetPosition(m_Pos->x, m_Pos->y, m_Pos->z);
}
bool cPickup::CollectedBy( cPlayer* a_Dest )
{
if(m_bCollected) return false; // It's already collected!
@@ -303,3 +316,7 @@ bool cPickup::CollectedBy( cPlayer* a_Dest )
return false;
}