Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
134
source/cPawn.cpp
134
source/cPawn.cpp
@@ -17,8 +17,16 @@
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#include "packets/cPacket_EntityStatus.h"
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#include "packets/cPacket_Metadata.h"
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CLASS_DEFINITION( cPawn, cEntity )
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cPawn::cPawn()
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: cEntity( 0, 0, 0 )
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, m_LastPosX( 0.0 )
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@@ -34,16 +42,28 @@ cPawn::cPawn()
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SetMaxFoodLevel(125);
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}
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cPawn::~cPawn()
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{
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}
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void cPawn::Heal( int a_Health )
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{
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(void)a_Health;
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}
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void cPawn::TakeDamage( int a_Damage, cEntity* a_Instigator )
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{
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TakeDamageInfo TDI;
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@@ -51,8 +71,6 @@ void cPawn::TakeDamage( int a_Damage, cEntity* a_Instigator )
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TDI.Instigator = a_Instigator;
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cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI );
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if( TDI.Damage == 0 ) return;
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if( m_Health <= 0 ) return; // Can't take damage if already dead
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@@ -62,14 +80,19 @@ void cPawn::TakeDamage( int a_Damage, cEntity* a_Instigator )
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cPacket_EntityStatus Status;
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Status.m_UniqueID = GetUniqueID();
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Status.m_Status = cPacket_EntityStatus::STATUS_TAKEDAMAGE;
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cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
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if( Chunk )
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Chunk->Broadcast( Status );
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cChunkPtr Chunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
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Chunk->Broadcast( Status );
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if( m_Health <= 0 )
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if (m_Health <= 0)
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{
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KilledBy( TDI.Instigator );
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}
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}
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void cPawn::KilledBy( cEntity* a_Killer )
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{
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m_Health = 0;
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@@ -82,16 +105,23 @@ void cPawn::KilledBy( cEntity* a_Killer )
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cPacket_EntityStatus Status;
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Status.m_UniqueID = GetUniqueID();
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Status.m_Status = cPacket_EntityStatus::STATUS_DIE;
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cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
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if( Chunk )
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Chunk->Broadcast( Status ); // Die
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cChunkPtr Chunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
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Chunk->Broadcast( Status ); // Die
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}
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void cPawn::TeleportTo( cEntity* a_Entity )
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{
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TeleportTo( a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ() );
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}
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void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
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{
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SetPosition( a_PosX, a_PosY, a_PosZ );
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@@ -99,31 +129,41 @@ void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const doub
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cPacket_TeleportEntity TeleportEntity( this );
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cRoot::Get()->GetServer()->Broadcast( TeleportEntity );
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}
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void cPawn::Tick(float a_Dt)
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{
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CheckMetaDataBurn(); //Check to see if pawn should burn based on block they are on
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if(GetMetaData() == BURNING)
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if (GetMetaData() == BURNING)
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{
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InStateBurning(a_Dt);
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}
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}
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void cPawn::SetMetaData(MetaData a_MetaData)
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{
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cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
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cChunkPtr InChunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
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if(InChunk)
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{ //Broadcast new status to clients in the chunk
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m_MetaData = a_MetaData;
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cPacket_Metadata md(a_MetaData, GetUniqueID());
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InChunk->Broadcast(md);
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}
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//Broadcast new status to clients in the chunk
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m_MetaData = a_MetaData;
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cPacket_Metadata md(a_MetaData, GetUniqueID());
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InChunk->Broadcast(md);
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}
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//----Change Entity MetaData
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void cPawn::CheckMetaDataBurn()
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{
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@@ -131,49 +171,67 @@ void cPawn::CheckMetaDataBurn()
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char BlockAbove = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y + 1, (int) m_Pos->z);
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char BlockBelow = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y - 1, (int) m_Pos->z);
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if(GetMetaData() == BURNING
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&& (IsBlockWater(Block)
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|| IsBlockWater(BlockAbove)
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|| IsBlockWater(BlockBelow)))
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if (
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(GetMetaData() == BURNING) &&
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(IsBlockWater(Block) || IsBlockWater(BlockAbove) || IsBlockWater(BlockBelow))
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)
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{
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SetMetaData(NORMAL);
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}else if(m_bBurnable && GetMetaData() != BURNING
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&& (IsBlockLava(Block) || Block == E_BLOCK_FIRE
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|| IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE
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|| IsBlockLava(BlockBelow) || BlockBelow == E_BLOCK_FIRE)) {
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}
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else if (
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m_bBurnable &&
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(GetMetaData() != BURNING) &&
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(
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IsBlockLava(Block) || (Block == E_BLOCK_FIRE) ||
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IsBlockLava(BlockAbove) || (BlockAbove == E_BLOCK_FIRE) ||
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IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE)
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)
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)
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{
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SetMetaData(BURNING);
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}
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}
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//What to do if On fire
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void cPawn::InStateBurning(float a_Dt)
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{
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m_FireDamageInterval += a_Dt;
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char Block = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z );
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char BlockAbove = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y + 1, (int)m_Pos->z );
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if(m_FireDamageInterval > 800) {
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if (m_FireDamageInterval > 800)
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{
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m_FireDamageInterval = 0;
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TakeDamage(1, this);
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m_BurnPeriod++;
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if(IsBlockLava(Block) || Block == E_BLOCK_FIRE
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|| IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE) {
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if (IsBlockLava(Block) || Block == E_BLOCK_FIRE
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|| IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE)
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{
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m_BurnPeriod = 0;
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TakeDamage(6, this);
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}else{
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}
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else
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{
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TakeDamage(1, this);
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}
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if(m_BurnPeriod > 7) {
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if (m_BurnPeriod > 7)
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{
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SetMetaData(NORMAL);
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m_BurnPeriod = 0;
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}
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}
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}
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void cPawn::SetMaxHealth(short a_MaxHealth)
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{
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this->m_MaxHealth = a_MaxHealth;
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@@ -182,6 +240,10 @@ void cPawn::SetMaxHealth(short a_MaxHealth)
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m_Health = a_MaxHealth;
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}
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void cPawn::SetMaxFoodLevel(short a_MaxFoodLevel)
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{
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m_MaxFoodLevel = a_MaxFoodLevel;
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@@ -189,3 +251,7 @@ void cPawn::SetMaxFoodLevel(short a_MaxFoodLevel)
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//Reset food level
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m_FoodLevel = a_MaxFoodLevel;
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}
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