Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -6,7 +6,6 @@
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#include "cWorld.h"
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#include "cRoot.h"
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#include "cMakeDir.h"
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#include <math.h> // floorf
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#ifndef _WIN32
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#include <cstdlib> // abs
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@@ -18,27 +17,6 @@
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#define USE_MEMCPY
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#define LAYER_SIZE (32)
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////////////////////////////////////////////////////////////////////////////////
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// cChunkMap::cChunkLayer:
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cChunkMap::cChunkData* cChunkMap::cChunkLayer::GetChunk( int a_X, int a_Z )
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{
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const int LocalX = a_X - m_X * LAYER_SIZE;
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const int LocalZ = a_Z - m_Z * LAYER_SIZE;
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//LOG("LocalX:%i LocalZ:%i", LocalX, LocalZ );
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if ((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1))
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{
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return &m_Chunks[ LocalX + LocalZ * LAYER_SIZE ];
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}
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return 0;
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}
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@@ -46,10 +24,8 @@ cChunkMap::cChunkData* cChunkMap::cChunkLayer::GetChunk( int a_X, int a_Z )
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////////////////////////////////////////////////////////////////////////////////
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// cChunkMap:
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cChunkMap::cChunkMap(cWorld* a_World )
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: m_Layers( 0 )
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, m_NumLayers( 0 )
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, m_World( a_World )
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cChunkMap::cChunkMap(cWorld * a_World )
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: m_World( a_World )
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{
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}
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@@ -59,173 +35,54 @@ cChunkMap::cChunkMap(cWorld* a_World )
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cChunkMap::~cChunkMap()
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{
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// TODO: delete layers
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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{
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delete *itr;
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} // for itr - m_Layers[]
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}
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bool cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
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void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
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{
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cChunkLayer* NewLayers = 0;
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if( m_NumLayers > 1 )
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NewLayers = new cChunkLayer[m_NumLayers-1];
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cCSLock Lock(m_CSLayers);
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m_Layers.remove(a_Layer);
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}
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int idx = 0;
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bool bExcludedLayer = false;
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for( int i = 0; i < m_NumLayers; ++i )
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cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
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{
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cCSLock Lock(m_CSLayers);
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for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
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{
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if( &m_Layers[i] != a_Layer )
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if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
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{
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if( idx < m_NumLayers-1 )
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{
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NewLayers[ idx ] = m_Layers[i];
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idx++;
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}
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return *itr;
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}
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else
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bExcludedLayer = true;
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}
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if( !bExcludedLayer )
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{
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LOGWARN("Could not remove layer, because layer was not found %i %i", a_Layer->m_X, a_Layer->m_Z);
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delete [] NewLayers;
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return false;
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}
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if( m_Layers ) delete [] m_Layers;
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m_Layers = NewLayers;
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m_NumLayers--;
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return true;
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}
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cChunkMap::cChunkLayer* cChunkMap::AddLayer( const cChunkLayer & a_Layer )
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{
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cChunkLayer* TempLayers = new cChunkLayer[m_NumLayers+1];
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if( m_NumLayers > 0 )
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{
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memcpy( TempLayers, m_Layers, sizeof( cChunkLayer ) * m_NumLayers );
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delete [] m_Layers;
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}
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m_Layers = TempLayers;
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m_Layers[m_NumLayers] = a_Layer;
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cChunkLayer* NewLayer = &m_Layers[m_NumLayers];
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m_NumLayers++;
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return NewLayer;
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// Not found, create new:
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cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
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if (Layer == NULL)
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{
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LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
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return NULL;
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}
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m_Layers.push_back(Layer);
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return Layer;
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}
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void cChunkMap::AddChunk( cChunk* a_Chunk )
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{
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const int LayerX = (int)(floorf((float)a_Chunk->GetPosX() / (float)(LAYER_SIZE)));
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const int LayerZ = (int)(floorf((float)a_Chunk->GetPosZ() / (float)(LAYER_SIZE)));
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cChunkLayer* FoundLayer = GetLayer( LayerX, LayerZ );
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if( !FoundLayer )
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{
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cChunkLayer NewLayer( LAYER_SIZE*LAYER_SIZE );
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NewLayer.m_X = LayerX;
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NewLayer.m_Z = LayerZ;
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FoundLayer = AddLayer( NewLayer );
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LOG("Created new layer [%i %i] (total layers %i)", LayerX, LayerZ, m_NumLayers );
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}
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//Get local coordinates in layer
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const int LocalX = a_Chunk->GetPosX() - LayerX * LAYER_SIZE;
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const int LocalZ = a_Chunk->GetPosZ() - LayerZ * LAYER_SIZE;
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if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk )
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{
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LOGWARN("WARNING: Added chunk to layer while it was already loaded!");
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}
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if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_Compressed )
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{
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LOGWARN("WARNING: Added chunk to layer while a compressed version exists!");
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}
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FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk = a_Chunk;
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FoundLayer->m_NumChunksLoaded++;
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}
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void cChunkMap::RemoveChunk( cChunk* a_Chunk )
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{
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cChunkLayer* Layer = GetLayerForChunk( a_Chunk->GetPosX(), a_Chunk->GetPosZ() );
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if( Layer )
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{
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cChunkData* Data = Layer->GetChunk( a_Chunk->GetPosX(), a_Chunk->GetPosZ() );
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if( Data->m_LiveChunk )
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{
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CompressChunk( Data );
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Data->m_LiveChunk = 0; // Set live chunk to 0
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}
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Layer->m_NumChunksLoaded--;
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}
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}
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void cChunkMap::CompressChunk( cChunkData* a_ChunkData )
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{
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if( a_ChunkData->m_LiveChunk )
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{
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// Delete already present compressed data
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if( a_ChunkData->m_Compressed ) delete [] a_ChunkData->m_Compressed;
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// Get Json data
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Json::Value root;
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std::string JsonData = "";
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a_ChunkData->m_LiveChunk->SaveToJson( root );
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if( !root.empty() )
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{
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Json::StyledWriter writer; // TODO FIXME: change to FastWriter ? :D
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JsonData = writer.write( root );
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}
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unsigned int TotalSize = cChunk::c_BlockDataSize + JsonData.size();
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uLongf CompressedSize = compressBound( TotalSize );
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a_ChunkData->m_Compressed = new char[CompressedSize];
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char* DataSource = a_ChunkData->m_LiveChunk->pGetBlockData();
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if( JsonData.size() > 0 )
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{
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// Move stuff around, so data is aligned in memory
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DataSource = new char[TotalSize];
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memcpy( DataSource, a_ChunkData->m_LiveChunk->pGetBlockData(), cChunk::c_BlockDataSize );
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memcpy( DataSource + cChunk::c_BlockDataSize, JsonData.c_str(), JsonData.size() );
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}
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int errorcode = compress2( (Bytef*)a_ChunkData->m_Compressed, &CompressedSize, (const Bytef*)DataSource, TotalSize, Z_DEFAULT_COMPRESSION);
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if( errorcode != Z_OK )
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{
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LOGERROR("Error compressing data (%i)", errorcode );
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}
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a_ChunkData->m_CompressedSize = CompressedSize;
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a_ChunkData->m_UncompressedSize = TotalSize;
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if( DataSource != a_ChunkData->m_LiveChunk->pGetBlockData() )
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delete [] DataSource;
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}
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}
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cChunkMap::cChunkLayer* cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ )
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cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ )
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{
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const int LayerX = (int)(floorf((float)a_ChunkX / (float)(LAYER_SIZE)));
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const int LayerZ = (int)(floorf((float)a_ChunkZ / (float)(LAYER_SIZE)));
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@@ -236,108 +93,43 @@ cChunkMap::cChunkLayer* cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ
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cChunkMap::cChunkLayer* cChunkMap::GetLayer( int a_LayerX, int a_LayerZ )
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cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
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{
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// Find layer in memory
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for( int i = 0; i < m_NumLayers; ++i )
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cCSLock Lock(m_CSLayers);
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cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
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if (Layer == NULL)
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{
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if( m_Layers[i].m_X == a_LayerX && m_Layers[i].m_Z == a_LayerZ )
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{
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return &m_Layers[i];
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}
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// An error must have occurred, since layers are automatically created if they don't exist
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return cChunkPtr();
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}
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// Find layer on disk
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cChunkLayer* Layer = LoadLayer( a_LayerX, a_LayerZ );
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if( !Layer ) return 0;
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cChunkLayer* NewLayer = AddLayer( *Layer );
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delete Layer;
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return NewLayer;
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cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
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if (!(Chunk->IsValid()))
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{
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m_World->GetStorage().QueueLoadChunk(Chunk);
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}
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return Chunk;
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}
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cChunk* cChunkMap::GetChunk( int a_X, int a_Y, int a_Z )
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cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
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{
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cChunkLayer* Layer = GetLayerForChunk( a_X, a_Z );
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cCSLock Lock(m_CSLayers);
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cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
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if (Layer == NULL)
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{
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return NULL;
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// An error must have occurred, since layers are automatically created if they don't exist
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return cChunkPtr();
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}
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cChunkData* Data = Layer->GetChunk( a_X, a_Z );
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if (Data->m_LiveChunk != NULL)
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{
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// Already loaded and alive
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return Data->m_LiveChunk;
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}
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// Do we at least have the compressed chunk?
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if (Data->m_Compressed == NULL)
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{
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return NULL;
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}
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// The chunk has been cached (loaded from file, but not decompressed):
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uLongf DestSize = Data->m_UncompressedSize;
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char* BlockData = new char[ DestSize ];
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int errorcode = uncompress( (Bytef*)BlockData, &DestSize, (Bytef*)Data->m_Compressed, Data->m_CompressedSize );
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if( Data->m_UncompressedSize != DestSize )
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{
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LOGWARN("Lulwtf, expected uncompressed size differs!");
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delete [] BlockData;
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}
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else if( errorcode != Z_OK )
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{
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LOGERROR("ERROR: Decompressing chunk data! %i", errorcode );
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switch( errorcode )
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{
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case Z_MEM_ERROR:
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LOGERROR("Not enough memory");
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break;
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case Z_BUF_ERROR:
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LOGERROR("Not enough room in output buffer");
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break;
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case Z_DATA_ERROR:
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LOGERROR("Input data corrupted or incomplete");
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break;
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default:
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break;
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};
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delete [] BlockData;
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}
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else
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{
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cChunk* Chunk = new cChunk(a_X, a_Y, a_Z, m_World);
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memcpy( Chunk->m_BlockData, BlockData, cChunk::c_BlockDataSize );
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Chunk->CalculateHeightmap();
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Data->m_LiveChunk = Chunk;
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Layer->m_NumChunksLoaded++;
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if( DestSize > cChunk::c_BlockDataSize ) // We gots some extra data :D
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{
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LOGINFO("Parsing trailing JSON");
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Json::Value root; // will contains the root value after parsing.
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Json::Reader reader;
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if( !reader.parse( BlockData + cChunk::c_BlockDataSize, root, false ) )
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{
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LOGERROR("Failed to parse trailing JSON!");
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}
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else
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{
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Chunk->LoadFromJson( root );
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}
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}
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delete [] BlockData;
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delete [] Data->m_Compressed; Data->m_Compressed = 0; Data->m_CompressedSize = 0;
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return Chunk;
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}
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return NULL;
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cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
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// TODO: Load, but do not generate, if not valid
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return Chunk;
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}
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@@ -346,17 +138,11 @@ cChunk* cChunkMap::GetChunk( int a_X, int a_Y, int a_Z )
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void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
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||||
{
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for( int lay = 0; lay < m_NumLayers; ++lay )
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cCSLock Lock(m_CSLayers);
|
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for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
|
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{
|
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for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
|
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{
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||||
cChunk* Chunk = m_Layers[lay].m_Chunks[i].m_LiveChunk;
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||||
if ( Chunk != NULL)
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||||
{
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Chunk->Tick( a_Dt, a_TickRandom );
|
||||
}
|
||||
}
|
||||
} // for lay - m_Layers[]
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(*itr)->Tick(a_Dt, a_TickRandom);
|
||||
} // for itr - m_Layers
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||||
}
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||||
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||||
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@@ -365,255 +151,125 @@ void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
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||||
|
||||
void cChunkMap::UnloadUnusedChunks()
|
||||
{
|
||||
cWorld* World = m_World;
|
||||
for( int l = 0; l < m_NumLayers; ++l )
|
||||
cCSLock Lock(m_CSLayers);
|
||||
for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
|
||||
{
|
||||
cChunkLayer & Layer = m_Layers[l];
|
||||
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
|
||||
{
|
||||
cChunk* Chunk = Layer.m_Chunks[i].m_LiveChunk;
|
||||
if( Chunk && Chunk->GetClients().size() == 0 && Chunk->GetReferenceCount() <= 0 )
|
||||
{
|
||||
//Chunk->SaveToDisk();
|
||||
World->RemoveSpread( ptr_cChunk( Chunk ) );
|
||||
RemoveChunk( Chunk );
|
||||
delete Chunk;
|
||||
}
|
||||
}
|
||||
|
||||
// Unload layers
|
||||
if( Layer.m_NumChunksLoaded == 0 )
|
||||
{
|
||||
SaveLayer( &Layer );
|
||||
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i ) // Free all chunk data for layer
|
||||
{
|
||||
delete [] Layer.m_Chunks[i].m_Compressed;
|
||||
delete Layer.m_Chunks[i].m_LiveChunk;
|
||||
}
|
||||
if( RemoveLayer( &Layer ) ) l--;
|
||||
}
|
||||
else if( Layer.m_NumChunksLoaded < 0 )
|
||||
{
|
||||
LOGERROR("WTF! Chunks loaded in layer is %i !!", Layer.m_NumChunksLoaded );
|
||||
}
|
||||
}
|
||||
(*itr)->UnloadUnusedChunks();
|
||||
} // for itr - m_Layers
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cChunkMap::RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
|
||||
void cChunkMap::SaveAllChunks(void)
|
||||
{
|
||||
for( int i = 0; i < m_NumLayers; ++i )
|
||||
cCSLock Lock(m_CSLayers);
|
||||
for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
|
||||
{
|
||||
cChunkLayer & Layer = m_Layers[i];
|
||||
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
|
||||
{
|
||||
cChunk* Chunk = Layer.m_Chunks[i].m_LiveChunk;
|
||||
if( Chunk != a_CalledFrom )
|
||||
{
|
||||
if( Chunk && Chunk->RemoveEntity( a_Entity, a_CalledFrom ) )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LOG("WARNING: Entity was not found in any chunk!");
|
||||
return false;
|
||||
(*itr)->Save();
|
||||
} // for itr - m_Layers[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkMap::SaveAllChunks()
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cChunkMap::cChunkLayer:
|
||||
|
||||
cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
|
||||
: m_LayerX( a_LayerX )
|
||||
, m_LayerZ( a_LayerZ )
|
||||
, m_Parent( a_Parent )
|
||||
, m_NumChunksLoaded( 0 )
|
||||
{
|
||||
for( int i = 0; i < m_NumLayers; ++i )
|
||||
{
|
||||
SaveLayer( &m_Layers[i] );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/********************************
|
||||
* Saving and loading
|
||||
**/
|
||||
|
||||
void cChunkMap::SaveLayer( cChunkLayer* a_Layer )
|
||||
cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkZ )
|
||||
{
|
||||
std::string WorldName = m_World->GetName();
|
||||
cMakeDir::MakeDir( WorldName.c_str() );
|
||||
|
||||
AString SourceFile;
|
||||
Printf(SourceFile, "%s/X%i_Z%i.pak", WorldName.c_str(), a_Layer->m_X, a_Layer->m_Z );
|
||||
|
||||
cFile f;
|
||||
if (!f.Open(SourceFile, cFile::fmWrite))
|
||||
// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
|
||||
|
||||
const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
|
||||
const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
|
||||
|
||||
|
||||
if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
|
||||
{
|
||||
LOGERROR("ERROR: Could not write to file %s", SourceFile.c_str());
|
||||
return;
|
||||
assert(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
|
||||
return cChunkPtr();
|
||||
}
|
||||
|
||||
//---------------
|
||||
// Header
|
||||
char PakVersion = 1;
|
||||
char ChunkVersion = 1;
|
||||
f.Write(&PakVersion, sizeof(PakVersion)); // pak version
|
||||
f.Write(&ChunkVersion, sizeof(ChunkVersion)); // chunk version
|
||||
|
||||
// Count number of chunks in layer
|
||||
short NumChunks = 0;
|
||||
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
|
||||
|
||||
int Index = LocalX + LocalZ * LAYER_SIZE;
|
||||
if (m_Chunks[Index].get() == NULL)
|
||||
{
|
||||
if( a_Layer->m_Chunks[i].m_Compressed || a_Layer->m_Chunks[i].m_LiveChunk )
|
||||
{
|
||||
NumChunks++;
|
||||
}
|
||||
m_Chunks[Index].reset(new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent->GetWorld()));
|
||||
}
|
||||
|
||||
f.Write(&NumChunks, sizeof(NumChunks));
|
||||
LOG("Num Chunks in layer [%d, %d]: %i", a_Layer->m_X, a_Layer->m_Z, NumChunks);
|
||||
|
||||
// Chunk headers
|
||||
for (int z = 0; z < LAYER_SIZE; ++z)
|
||||
{
|
||||
for (int x = 0; x < LAYER_SIZE; ++x)
|
||||
{
|
||||
cChunkData & Data = a_Layer->m_Chunks[x + z * LAYER_SIZE];
|
||||
CompressChunk(&Data);
|
||||
if (Data.m_Compressed != NULL)
|
||||
{
|
||||
int ChunkX = a_Layer->m_X * LAYER_SIZE + x;
|
||||
int ChunkZ = a_Layer->m_Z * LAYER_SIZE + z;
|
||||
unsigned int Size = Data.m_CompressedSize; // Needs to be size of compressed data
|
||||
unsigned int USize = Data.m_UncompressedSize; // Uncompressed size
|
||||
f.Write(&ChunkX, sizeof(ChunkX));
|
||||
f.Write(&ChunkZ, sizeof(ChunkZ));
|
||||
f.Write(&Size, sizeof(Size));
|
||||
f.Write(&USize, sizeof(USize));
|
||||
}
|
||||
} // for x - a_Layer->mChunks[x]
|
||||
} // for z - a_Layer->m_Chunks[z]
|
||||
|
||||
// Chunk data
|
||||
for (int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i)
|
||||
{
|
||||
char * Compressed = a_Layer->m_Chunks[i].m_Compressed;
|
||||
if (Compressed != NULL)
|
||||
{
|
||||
f.Write(Compressed, a_Layer->m_Chunks[i].m_CompressedSize);
|
||||
if (a_Layer->m_Chunks[i].m_LiveChunk != NULL) // If there's a live chunk we have no need for compressed data
|
||||
{
|
||||
delete [] a_Layer->m_Chunks[i].m_Compressed;
|
||||
a_Layer->m_Chunks[i].m_Compressed = 0;
|
||||
a_Layer->m_Chunks[i].m_CompressedSize = 0;
|
||||
}
|
||||
}
|
||||
} // for i - a_Layer->m_Chunks[]
|
||||
return m_Chunks[Index];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define READ(File, Var) \
|
||||
if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
|
||||
{ \
|
||||
LOGERROR("ERROR READING %s FROM FILE %s (line %d)", #Var, SourceFile.c_str(), __LINE__); \
|
||||
return NULL; \
|
||||
}
|
||||
|
||||
cChunkMap::cChunkLayer* cChunkMap::LoadLayer(int a_LayerX, int a_LayerZ )
|
||||
void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand)
|
||||
{
|
||||
std::string WorldName = m_World->GetName();
|
||||
|
||||
AString SourceFile;
|
||||
Printf(SourceFile, "%s/X%i_Z%i.pak", WorldName.c_str(), a_LayerX, a_LayerZ);
|
||||
|
||||
cFile f(SourceFile, cFile::fmRead);
|
||||
if (!f.IsOpen())
|
||||
for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char PakVersion = 0;
|
||||
char ChunkVersion = 0;
|
||||
|
||||
READ(f, PakVersion);
|
||||
if (PakVersion != 1)
|
||||
{
|
||||
LOGERROR("WRONG PAK VERSION in file \"%s\"!", SourceFile.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
READ(f, ChunkVersion);
|
||||
if (ChunkVersion != 1 )
|
||||
{
|
||||
LOGERROR("WRONG CHUNK VERSION in file \"%s\"!", SourceFile.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
short NumChunks = 0;
|
||||
READ(f, NumChunks);
|
||||
|
||||
LOG("Num chunks in file \"%s\": %i", SourceFile.c_str(), NumChunks);
|
||||
|
||||
std::auto_ptr<cChunkLayer> Layer(new cChunkLayer(LAYER_SIZE * LAYER_SIZE)); // The auto_ptr deletes the Layer if we exit with an error
|
||||
Layer->m_X = a_LayerX;
|
||||
Layer->m_Z = a_LayerZ;
|
||||
|
||||
cChunkData * OrderedData[LAYER_SIZE * LAYER_SIZE]; // So we can loop over the chunks in the order they were loaded
|
||||
|
||||
// Loop over all chunk headers
|
||||
for( short i = 0; i < NumChunks; ++i )
|
||||
{
|
||||
int ChunkX = 0;
|
||||
int ChunkZ = 0;
|
||||
READ(f, ChunkX);
|
||||
READ(f, ChunkZ);
|
||||
cChunkData* Data = Layer->GetChunk( ChunkX, ChunkZ );
|
||||
|
||||
if (Data == NULL)
|
||||
if ((m_Chunks[i] != NULL) && (m_Chunks[i]->IsValid()))
|
||||
{
|
||||
LOGERROR("Chunk with wrong coordinates [%i, %i] in pak file \"%s\"!", ChunkX, ChunkZ, SourceFile.c_str());
|
||||
return NULL;
|
||||
m_Chunks[i]->Tick(a_Dt, a_TickRand);
|
||||
}
|
||||
else
|
||||
{
|
||||
READ(f, Data->m_CompressedSize);
|
||||
READ(f, Data->m_UncompressedSize);
|
||||
}
|
||||
OrderedData[i] = Data;
|
||||
}
|
||||
|
||||
// Loop over chunks again, in the order they were loaded, and load their compressed data
|
||||
for( short i = 0; i < NumChunks; ++i )
|
||||
{
|
||||
cChunkData* Data = OrderedData[i];
|
||||
Data->m_Compressed = new char[ Data->m_CompressedSize ];
|
||||
if (f.Read(Data->m_Compressed, Data->m_CompressedSize) != Data->m_CompressedSize)
|
||||
{
|
||||
LOGERROR("ERROR reading compressed data for chunk #%i from file \"%s\"", i, SourceFile.c_str());
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return Layer.release();
|
||||
} // for i - m_Chunks[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cChunkMap::GetNumChunks()
|
||||
void cChunkMap::cChunkLayer::Save(void)
|
||||
{
|
||||
cWorld * World = m_Parent->GetWorld();
|
||||
for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
|
||||
{
|
||||
if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
|
||||
{
|
||||
World->GetStorage().QueueSaveChunk(m_Chunks[i]);
|
||||
}
|
||||
} // for i - m_Chunks[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
|
||||
{
|
||||
for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
|
||||
{
|
||||
if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload()))
|
||||
{
|
||||
// TODO: Save the chunk if it was changed
|
||||
m_Chunks[i].reset();
|
||||
}
|
||||
} // for i - m_Chunks[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cChunkMap::GetNumChunks(void)
|
||||
{
|
||||
cCSLock Lock(m_CSLayers);
|
||||
int NumChunks = 0;
|
||||
for( int i = 0; i < m_NumLayers; ++i )
|
||||
for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
|
||||
{
|
||||
NumChunks += m_Layers[i].m_NumChunksLoaded;
|
||||
NumChunks += (*itr)->GetNumChunksLoaded();
|
||||
}
|
||||
return NumChunks;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user