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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-13 21:47:03 +00:00
parent 0a46c065bf
commit 4f17362aeb
87 changed files with 6915 additions and 2803 deletions

View File

@@ -6,7 +6,6 @@
#include "cWorld.h"
#include "cRoot.h"
#include "cMakeDir.h"
#include <math.h> // floorf
#ifndef _WIN32
#include <cstdlib> // abs
@@ -18,27 +17,6 @@
#define USE_MEMCPY
#define LAYER_SIZE (32)
////////////////////////////////////////////////////////////////////////////////
// cChunkMap::cChunkLayer:
cChunkMap::cChunkData* cChunkMap::cChunkLayer::GetChunk( int a_X, int a_Z )
{
const int LocalX = a_X - m_X * LAYER_SIZE;
const int LocalZ = a_Z - m_Z * LAYER_SIZE;
//LOG("LocalX:%i LocalZ:%i", LocalX, LocalZ );
if ((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1))
{
return &m_Chunks[ LocalX + LocalZ * LAYER_SIZE ];
}
return 0;
}
@@ -46,10 +24,8 @@ cChunkMap::cChunkData* cChunkMap::cChunkLayer::GetChunk( int a_X, int a_Z )
////////////////////////////////////////////////////////////////////////////////
// cChunkMap:
cChunkMap::cChunkMap(cWorld* a_World )
: m_Layers( 0 )
, m_NumLayers( 0 )
, m_World( a_World )
cChunkMap::cChunkMap(cWorld * a_World )
: m_World( a_World )
{
}
@@ -59,173 +35,54 @@ cChunkMap::cChunkMap(cWorld* a_World )
cChunkMap::~cChunkMap()
{
// TODO: delete layers
cCSLock Lock(m_CSLayers);
for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
delete *itr;
} // for itr - m_Layers[]
}
bool cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
{
cChunkLayer* NewLayers = 0;
if( m_NumLayers > 1 )
NewLayers = new cChunkLayer[m_NumLayers-1];
cCSLock Lock(m_CSLayers);
m_Layers.remove(a_Layer);
}
int idx = 0;
bool bExcludedLayer = false;
for( int i = 0; i < m_NumLayers; ++i )
cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
{
cCSLock Lock(m_CSLayers);
for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
if( &m_Layers[i] != a_Layer )
if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
{
if( idx < m_NumLayers-1 )
{
NewLayers[ idx ] = m_Layers[i];
idx++;
}
return *itr;
}
else
bExcludedLayer = true;
}
if( !bExcludedLayer )
{
LOGWARN("Could not remove layer, because layer was not found %i %i", a_Layer->m_X, a_Layer->m_Z);
delete [] NewLayers;
return false;
}
if( m_Layers ) delete [] m_Layers;
m_Layers = NewLayers;
m_NumLayers--;
return true;
}
cChunkMap::cChunkLayer* cChunkMap::AddLayer( const cChunkLayer & a_Layer )
{
cChunkLayer* TempLayers = new cChunkLayer[m_NumLayers+1];
if( m_NumLayers > 0 )
{
memcpy( TempLayers, m_Layers, sizeof( cChunkLayer ) * m_NumLayers );
delete [] m_Layers;
}
m_Layers = TempLayers;
m_Layers[m_NumLayers] = a_Layer;
cChunkLayer* NewLayer = &m_Layers[m_NumLayers];
m_NumLayers++;
return NewLayer;
// Not found, create new:
cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
if (Layer == NULL)
{
LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
return NULL;
}
m_Layers.push_back(Layer);
return Layer;
}
void cChunkMap::AddChunk( cChunk* a_Chunk )
{
const int LayerX = (int)(floorf((float)a_Chunk->GetPosX() / (float)(LAYER_SIZE)));
const int LayerZ = (int)(floorf((float)a_Chunk->GetPosZ() / (float)(LAYER_SIZE)));
cChunkLayer* FoundLayer = GetLayer( LayerX, LayerZ );
if( !FoundLayer )
{
cChunkLayer NewLayer( LAYER_SIZE*LAYER_SIZE );
NewLayer.m_X = LayerX;
NewLayer.m_Z = LayerZ;
FoundLayer = AddLayer( NewLayer );
LOG("Created new layer [%i %i] (total layers %i)", LayerX, LayerZ, m_NumLayers );
}
//Get local coordinates in layer
const int LocalX = a_Chunk->GetPosX() - LayerX * LAYER_SIZE;
const int LocalZ = a_Chunk->GetPosZ() - LayerZ * LAYER_SIZE;
if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk )
{
LOGWARN("WARNING: Added chunk to layer while it was already loaded!");
}
if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_Compressed )
{
LOGWARN("WARNING: Added chunk to layer while a compressed version exists!");
}
FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk = a_Chunk;
FoundLayer->m_NumChunksLoaded++;
}
void cChunkMap::RemoveChunk( cChunk* a_Chunk )
{
cChunkLayer* Layer = GetLayerForChunk( a_Chunk->GetPosX(), a_Chunk->GetPosZ() );
if( Layer )
{
cChunkData* Data = Layer->GetChunk( a_Chunk->GetPosX(), a_Chunk->GetPosZ() );
if( Data->m_LiveChunk )
{
CompressChunk( Data );
Data->m_LiveChunk = 0; // Set live chunk to 0
}
Layer->m_NumChunksLoaded--;
}
}
void cChunkMap::CompressChunk( cChunkData* a_ChunkData )
{
if( a_ChunkData->m_LiveChunk )
{
// Delete already present compressed data
if( a_ChunkData->m_Compressed ) delete [] a_ChunkData->m_Compressed;
// Get Json data
Json::Value root;
std::string JsonData = "";
a_ChunkData->m_LiveChunk->SaveToJson( root );
if( !root.empty() )
{
Json::StyledWriter writer; // TODO FIXME: change to FastWriter ? :D
JsonData = writer.write( root );
}
unsigned int TotalSize = cChunk::c_BlockDataSize + JsonData.size();
uLongf CompressedSize = compressBound( TotalSize );
a_ChunkData->m_Compressed = new char[CompressedSize];
char* DataSource = a_ChunkData->m_LiveChunk->pGetBlockData();
if( JsonData.size() > 0 )
{
// Move stuff around, so data is aligned in memory
DataSource = new char[TotalSize];
memcpy( DataSource, a_ChunkData->m_LiveChunk->pGetBlockData(), cChunk::c_BlockDataSize );
memcpy( DataSource + cChunk::c_BlockDataSize, JsonData.c_str(), JsonData.size() );
}
int errorcode = compress2( (Bytef*)a_ChunkData->m_Compressed, &CompressedSize, (const Bytef*)DataSource, TotalSize, Z_DEFAULT_COMPRESSION);
if( errorcode != Z_OK )
{
LOGERROR("Error compressing data (%i)", errorcode );
}
a_ChunkData->m_CompressedSize = CompressedSize;
a_ChunkData->m_UncompressedSize = TotalSize;
if( DataSource != a_ChunkData->m_LiveChunk->pGetBlockData() )
delete [] DataSource;
}
}
cChunkMap::cChunkLayer* cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ )
cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ )
{
const int LayerX = (int)(floorf((float)a_ChunkX / (float)(LAYER_SIZE)));
const int LayerZ = (int)(floorf((float)a_ChunkZ / (float)(LAYER_SIZE)));
@@ -236,108 +93,43 @@ cChunkMap::cChunkLayer* cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ
cChunkMap::cChunkLayer* cChunkMap::GetLayer( int a_LayerX, int a_LayerZ )
cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
// Find layer in memory
for( int i = 0; i < m_NumLayers; ++i )
cCSLock Lock(m_CSLayers);
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
if (Layer == NULL)
{
if( m_Layers[i].m_X == a_LayerX && m_Layers[i].m_Z == a_LayerZ )
{
return &m_Layers[i];
}
// An error must have occurred, since layers are automatically created if they don't exist
return cChunkPtr();
}
// Find layer on disk
cChunkLayer* Layer = LoadLayer( a_LayerX, a_LayerZ );
if( !Layer ) return 0;
cChunkLayer* NewLayer = AddLayer( *Layer );
delete Layer;
return NewLayer;
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
if (!(Chunk->IsValid()))
{
m_World->GetStorage().QueueLoadChunk(Chunk);
}
return Chunk;
}
cChunk* cChunkMap::GetChunk( int a_X, int a_Y, int a_Z )
cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
cChunkLayer* Layer = GetLayerForChunk( a_X, a_Z );
cCSLock Lock(m_CSLayers);
cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
if (Layer == NULL)
{
return NULL;
// An error must have occurred, since layers are automatically created if they don't exist
return cChunkPtr();
}
cChunkData* Data = Layer->GetChunk( a_X, a_Z );
if (Data->m_LiveChunk != NULL)
{
// Already loaded and alive
return Data->m_LiveChunk;
}
// Do we at least have the compressed chunk?
if (Data->m_Compressed == NULL)
{
return NULL;
}
// The chunk has been cached (loaded from file, but not decompressed):
uLongf DestSize = Data->m_UncompressedSize;
char* BlockData = new char[ DestSize ];
int errorcode = uncompress( (Bytef*)BlockData, &DestSize, (Bytef*)Data->m_Compressed, Data->m_CompressedSize );
if( Data->m_UncompressedSize != DestSize )
{
LOGWARN("Lulwtf, expected uncompressed size differs!");
delete [] BlockData;
}
else if( errorcode != Z_OK )
{
LOGERROR("ERROR: Decompressing chunk data! %i", errorcode );
switch( errorcode )
{
case Z_MEM_ERROR:
LOGERROR("Not enough memory");
break;
case Z_BUF_ERROR:
LOGERROR("Not enough room in output buffer");
break;
case Z_DATA_ERROR:
LOGERROR("Input data corrupted or incomplete");
break;
default:
break;
};
delete [] BlockData;
}
else
{
cChunk* Chunk = new cChunk(a_X, a_Y, a_Z, m_World);
memcpy( Chunk->m_BlockData, BlockData, cChunk::c_BlockDataSize );
Chunk->CalculateHeightmap();
Data->m_LiveChunk = Chunk;
Layer->m_NumChunksLoaded++;
if( DestSize > cChunk::c_BlockDataSize ) // We gots some extra data :D
{
LOGINFO("Parsing trailing JSON");
Json::Value root; // will contains the root value after parsing.
Json::Reader reader;
if( !reader.parse( BlockData + cChunk::c_BlockDataSize, root, false ) )
{
LOGERROR("Failed to parse trailing JSON!");
}
else
{
Chunk->LoadFromJson( root );
}
}
delete [] BlockData;
delete [] Data->m_Compressed; Data->m_Compressed = 0; Data->m_CompressedSize = 0;
return Chunk;
}
return NULL;
cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkZ);
// TODO: Load, but do not generate, if not valid
return Chunk;
}
@@ -346,17 +138,11 @@ cChunk* cChunkMap::GetChunk( int a_X, int a_Y, int a_Z )
void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
{
for( int lay = 0; lay < m_NumLayers; ++lay )
cCSLock Lock(m_CSLayers);
for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
{
cChunk* Chunk = m_Layers[lay].m_Chunks[i].m_LiveChunk;
if ( Chunk != NULL)
{
Chunk->Tick( a_Dt, a_TickRandom );
}
}
} // for lay - m_Layers[]
(*itr)->Tick(a_Dt, a_TickRandom);
} // for itr - m_Layers
}
@@ -365,255 +151,125 @@ void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
void cChunkMap::UnloadUnusedChunks()
{
cWorld* World = m_World;
for( int l = 0; l < m_NumLayers; ++l )
cCSLock Lock(m_CSLayers);
for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
cChunkLayer & Layer = m_Layers[l];
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
{
cChunk* Chunk = Layer.m_Chunks[i].m_LiveChunk;
if( Chunk && Chunk->GetClients().size() == 0 && Chunk->GetReferenceCount() <= 0 )
{
//Chunk->SaveToDisk();
World->RemoveSpread( ptr_cChunk( Chunk ) );
RemoveChunk( Chunk );
delete Chunk;
}
}
// Unload layers
if( Layer.m_NumChunksLoaded == 0 )
{
SaveLayer( &Layer );
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i ) // Free all chunk data for layer
{
delete [] Layer.m_Chunks[i].m_Compressed;
delete Layer.m_Chunks[i].m_LiveChunk;
}
if( RemoveLayer( &Layer ) ) l--;
}
else if( Layer.m_NumChunksLoaded < 0 )
{
LOGERROR("WTF! Chunks loaded in layer is %i !!", Layer.m_NumChunksLoaded );
}
}
(*itr)->UnloadUnusedChunks();
} // for itr - m_Layers
}
bool cChunkMap::RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
void cChunkMap::SaveAllChunks(void)
{
for( int i = 0; i < m_NumLayers; ++i )
cCSLock Lock(m_CSLayers);
for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
cChunkLayer & Layer = m_Layers[i];
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
{
cChunk* Chunk = Layer.m_Chunks[i].m_LiveChunk;
if( Chunk != a_CalledFrom )
{
if( Chunk && Chunk->RemoveEntity( a_Entity, a_CalledFrom ) )
return true;
}
}
}
LOG("WARNING: Entity was not found in any chunk!");
return false;
(*itr)->Save();
} // for itr - m_Layers[]
}
void cChunkMap::SaveAllChunks()
////////////////////////////////////////////////////////////////////////////////
// cChunkMap::cChunkLayer:
cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
: m_LayerX( a_LayerX )
, m_LayerZ( a_LayerZ )
, m_Parent( a_Parent )
, m_NumChunksLoaded( 0 )
{
for( int i = 0; i < m_NumLayers; ++i )
{
SaveLayer( &m_Layers[i] );
}
}
/********************************
* Saving and loading
**/
void cChunkMap::SaveLayer( cChunkLayer* a_Layer )
cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkZ )
{
std::string WorldName = m_World->GetName();
cMakeDir::MakeDir( WorldName.c_str() );
AString SourceFile;
Printf(SourceFile, "%s/X%i_Z%i.pak", WorldName.c_str(), a_Layer->m_X, a_Layer->m_Z );
cFile f;
if (!f.Open(SourceFile, cFile::fmWrite))
// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
{
LOGERROR("ERROR: Could not write to file %s", SourceFile.c_str());
return;
assert(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
return cChunkPtr();
}
//---------------
// Header
char PakVersion = 1;
char ChunkVersion = 1;
f.Write(&PakVersion, sizeof(PakVersion)); // pak version
f.Write(&ChunkVersion, sizeof(ChunkVersion)); // chunk version
// Count number of chunks in layer
short NumChunks = 0;
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i )
int Index = LocalX + LocalZ * LAYER_SIZE;
if (m_Chunks[Index].get() == NULL)
{
if( a_Layer->m_Chunks[i].m_Compressed || a_Layer->m_Chunks[i].m_LiveChunk )
{
NumChunks++;
}
m_Chunks[Index].reset(new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent->GetWorld()));
}
f.Write(&NumChunks, sizeof(NumChunks));
LOG("Num Chunks in layer [%d, %d]: %i", a_Layer->m_X, a_Layer->m_Z, NumChunks);
// Chunk headers
for (int z = 0; z < LAYER_SIZE; ++z)
{
for (int x = 0; x < LAYER_SIZE; ++x)
{
cChunkData & Data = a_Layer->m_Chunks[x + z * LAYER_SIZE];
CompressChunk(&Data);
if (Data.m_Compressed != NULL)
{
int ChunkX = a_Layer->m_X * LAYER_SIZE + x;
int ChunkZ = a_Layer->m_Z * LAYER_SIZE + z;
unsigned int Size = Data.m_CompressedSize; // Needs to be size of compressed data
unsigned int USize = Data.m_UncompressedSize; // Uncompressed size
f.Write(&ChunkX, sizeof(ChunkX));
f.Write(&ChunkZ, sizeof(ChunkZ));
f.Write(&Size, sizeof(Size));
f.Write(&USize, sizeof(USize));
}
} // for x - a_Layer->mChunks[x]
} // for z - a_Layer->m_Chunks[z]
// Chunk data
for (int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i)
{
char * Compressed = a_Layer->m_Chunks[i].m_Compressed;
if (Compressed != NULL)
{
f.Write(Compressed, a_Layer->m_Chunks[i].m_CompressedSize);
if (a_Layer->m_Chunks[i].m_LiveChunk != NULL) // If there's a live chunk we have no need for compressed data
{
delete [] a_Layer->m_Chunks[i].m_Compressed;
a_Layer->m_Chunks[i].m_Compressed = 0;
a_Layer->m_Chunks[i].m_CompressedSize = 0;
}
}
} // for i - a_Layer->m_Chunks[]
return m_Chunks[Index];
}
#define READ(File, Var) \
if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
{ \
LOGERROR("ERROR READING %s FROM FILE %s (line %d)", #Var, SourceFile.c_str(), __LINE__); \
return NULL; \
}
cChunkMap::cChunkLayer* cChunkMap::LoadLayer(int a_LayerX, int a_LayerZ )
void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand)
{
std::string WorldName = m_World->GetName();
AString SourceFile;
Printf(SourceFile, "%s/X%i_Z%i.pak", WorldName.c_str(), a_LayerX, a_LayerZ);
cFile f(SourceFile, cFile::fmRead);
if (!f.IsOpen())
for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
return NULL;
}
char PakVersion = 0;
char ChunkVersion = 0;
READ(f, PakVersion);
if (PakVersion != 1)
{
LOGERROR("WRONG PAK VERSION in file \"%s\"!", SourceFile.c_str());
return NULL;
}
READ(f, ChunkVersion);
if (ChunkVersion != 1 )
{
LOGERROR("WRONG CHUNK VERSION in file \"%s\"!", SourceFile.c_str());
return NULL;
}
short NumChunks = 0;
READ(f, NumChunks);
LOG("Num chunks in file \"%s\": %i", SourceFile.c_str(), NumChunks);
std::auto_ptr<cChunkLayer> Layer(new cChunkLayer(LAYER_SIZE * LAYER_SIZE)); // The auto_ptr deletes the Layer if we exit with an error
Layer->m_X = a_LayerX;
Layer->m_Z = a_LayerZ;
cChunkData * OrderedData[LAYER_SIZE * LAYER_SIZE]; // So we can loop over the chunks in the order they were loaded
// Loop over all chunk headers
for( short i = 0; i < NumChunks; ++i )
{
int ChunkX = 0;
int ChunkZ = 0;
READ(f, ChunkX);
READ(f, ChunkZ);
cChunkData* Data = Layer->GetChunk( ChunkX, ChunkZ );
if (Data == NULL)
if ((m_Chunks[i] != NULL) && (m_Chunks[i]->IsValid()))
{
LOGERROR("Chunk with wrong coordinates [%i, %i] in pak file \"%s\"!", ChunkX, ChunkZ, SourceFile.c_str());
return NULL;
m_Chunks[i]->Tick(a_Dt, a_TickRand);
}
else
{
READ(f, Data->m_CompressedSize);
READ(f, Data->m_UncompressedSize);
}
OrderedData[i] = Data;
}
// Loop over chunks again, in the order they were loaded, and load their compressed data
for( short i = 0; i < NumChunks; ++i )
{
cChunkData* Data = OrderedData[i];
Data->m_Compressed = new char[ Data->m_CompressedSize ];
if (f.Read(Data->m_Compressed, Data->m_CompressedSize) != Data->m_CompressedSize)
{
LOGERROR("ERROR reading compressed data for chunk #%i from file \"%s\"", i, SourceFile.c_str());
return NULL;
}
}
return Layer.release();
} // for i - m_Chunks[]
}
int cChunkMap::GetNumChunks()
void cChunkMap::cChunkLayer::Save(void)
{
cWorld * World = m_Parent->GetWorld();
for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
{
if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid())
{
World->GetStorage().QueueSaveChunk(m_Chunks[i]);
}
} // for i - m_Chunks[]
}
void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
{
for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload()))
{
// TODO: Save the chunk if it was changed
m_Chunks[i].reset();
}
} // for i - m_Chunks[]
}
int cChunkMap::GetNumChunks(void)
{
cCSLock Lock(m_CSLayers);
int NumChunks = 0;
for( int i = 0; i < m_NumLayers; ++i )
for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
{
NumChunks += m_Layers[i].m_NumChunksLoaded;
NumChunks += (*itr)->GetNumChunksLoaded();
}
return NumChunks;
}