Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -23,14 +23,18 @@ class cRoot;
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cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk)
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: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_Chunk )
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cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_World)
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, m_TopChest( false )
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, m_JoinedChest( 0 )
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, m_JoinedChest( NULL )
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{
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m_Content = new cItem[ c_ChestHeight*c_ChestWidth ];
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}
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cChestEntity::~cChestEntity()
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{
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if( GetWindow() )
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@@ -44,6 +48,10 @@ cChestEntity::~cChestEntity()
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}
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}
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void cChestEntity::Destroy()
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{
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// Drop items
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@@ -51,15 +59,21 @@ void cChestEntity::Destroy()
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{
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if( !m_Content[i].IsEmpty() )
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{
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cPickup* Pickup = new cPickup( m_PosX*32 + 16, m_PosY*32 + 16, m_PosZ*32 + 16, m_Content[i], 0, 1.f, 0 );
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Pickup->Initialize( GetChunk()->GetWorld() );
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cPickup * Pickup = new cPickup( m_PosX * 32 + 16, m_PosY * 32 + 16, m_PosZ * 32 + 16, m_Content[i], 0, 1.f, 0 );
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Pickup->Initialize(m_World);
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m_Content[i].Empty();
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}
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}
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if (m_JoinedChest)
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{
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m_JoinedChest->RemoveJoinedChest(this);
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}
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}
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cItem * cChestEntity::GetSlot( int a_Slot )
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{
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if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
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@@ -69,6 +83,10 @@ cItem * cChestEntity::GetSlot( int a_Slot )
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return 0;
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}
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void cChestEntity::SetSlot( int a_Slot, cItem & a_Item )
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{
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if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
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@@ -129,6 +147,10 @@ bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
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return true;
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}
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void cChestEntity::SaveToJson( Json::Value& a_Value )
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{
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a_Value["x"] = m_PosX;
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@@ -147,6 +169,10 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
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a_Value["Slots"] = AllSlots;
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}
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void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
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{
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(void)a_Client;
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@@ -154,6 +180,10 @@ void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
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return;
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}
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void cChestEntity::UsedBy( cPlayer & a_Player )
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{
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LOG("Used a chest");
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@@ -185,15 +215,13 @@ void cChestEntity::UsedBy( cPlayer & a_Player )
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ChestOpen.m_PosZ = GetPosZ();
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ChestOpen.m_Byte1 = (char)1;
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ChestOpen.m_Byte2 = (char)1;
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cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
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for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
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{
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if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
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(*itr)->GetClientHandle()->Send( ChestOpen );
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}
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}
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m_World->GetChunkOfBlock(m_PosX, m_PosY, m_PosZ)->Broadcast(&ChestOpen);
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}
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cItem *cChestEntity::GetContents(bool a_OnlyThis)
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{
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if (m_JoinedChest && !a_OnlyThis)
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@@ -215,3 +243,7 @@ cItem *cChestEntity::GetContents(bool a_OnlyThis)
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else
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return m_Content;
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}
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