Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-13 21:47:03 +00:00
parent 0a46c065bf
commit 4f17362aeb
87 changed files with 6915 additions and 2803 deletions
+20 -6
View File
@@ -1,3 +1,4 @@
#pragma once
#ifndef _WIN32
@@ -6,18 +7,26 @@
enum ENUM_BLOCK_ID;
#endif
class cChunk;
class cClientHandle;
class cPlayer;
class cWorld;
class cBlockEntity
{
protected:
cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cChunk* a_Chunk)
cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World)
: m_PosX( a_X )
, m_PosY( a_Y )
, m_PosZ( a_Z )
, m_BlockType( a_BlockType )
, m_Chunk( a_Chunk )
{}
public:
virtual ~cBlockEntity() {};
@@ -26,9 +35,10 @@ public:
int GetPosX() { return m_PosX; }
int GetPosY() { return m_PosY; }
int GetPosZ() { return m_PosZ; }
cChunk* GetChunk() { return m_Chunk; }
ENUM_BLOCK_ID GetBlockType() { return m_BlockType; }
cWorld * GetWorld(void) const {return m_World; }
virtual void UsedBy( cPlayer & a_Player ) = 0;
virtual void SendTo( cClientHandle* a_Client ) { (void)a_Client; }
@@ -38,7 +48,11 @@ protected:
int m_PosY;
int m_PosZ;
cChunk* m_Chunk;
ENUM_BLOCK_ID m_BlockType;
cWorld * m_World;
};