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The owner object isn't stored anymore. Instead we use the name of the player.

This means only players can now have a wolf, but it fixes the bug where when you log out the wolf isn't your wolf anymore.
This commit is contained in:
STRWarrior
2013-11-10 18:03:19 +01:00
parent 0980567912
commit 4f11cd2f8a
2 changed files with 24 additions and 10 deletions

View File

@@ -4,6 +4,7 @@
#include "Wolf.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../Root.h"
@@ -15,7 +16,7 @@ cWolf::cWolf(void) :
m_bIsTame(false),
m_bIsSitting(false),
m_bIsBegging(false),
m_bOwner(NULL)
m_bOwner("")
{
}
@@ -52,7 +53,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
{
SetMaxHealth(20);
SetIsTame(true);
SetOwner(&a_Player);
SetOwner(a_Player.GetName());
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
}
else
@@ -63,7 +64,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
}
else if (IsTame())
{
if (m_bOwner != NULL && a_Player.GetUniqueID() == m_bOwner->GetUniqueID()) // Is the player the owner of the dog?
if (a_Player.GetName() == m_bOwner) // Is the player the owner of the dog?
{
if (IsSitting())
{
@@ -130,22 +131,35 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
}
}
}
class cCallback :
public cPlayerListCallback
{
virtual bool Item(cPlayer * Player) override
{
OwnerCoords = Player->GetPosition();
return false;
}
public:
Vector3f OwnerCoords;
} ;
cCallback Callback;
m_World->FindAndDoWithPlayer(m_bOwner, Callback);
Vector3f OwnerCoords = Callback.OwnerCoords;
if (IsTame())
{
if (m_bOwner != NULL)
if (m_bOwner != "")
{
Vector3f OwnerCoords = m_bOwner->GetPosition();
double Distance = (OwnerCoords - GetPosition()).Length();
if (Distance < 3)
{
m_bMovingToDestination = false;
} else if((Distance > 30) && (!IsSitting())) {
TeleportToEntity(*m_bOwner);
TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z);
} else {
m_Destination = OwnerCoords;
}
}
}
}