Command block fixes 2
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@@ -22,6 +22,8 @@
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#include "Entities/Player.h"
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#include "Entities/TNTEntity.h"
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#include "BlockEntities/CommandBlockEntity.h"
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// Simulators:
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#include "Simulator/SimulatorManager.h"
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#include "Simulator/FloodyFluidSimulator.h"
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@@ -523,7 +525,7 @@ void cWorld::Start(void)
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}
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m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema);
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m_StorageCompressionFactor = IniFile.GetValueSetI ("Storage", "CompressionFactor", m_StorageCompressionFactor);
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m_StorageCompressionFactor = IniFile.GetValueSetI("Storage", "CompressionFactor", m_StorageCompressionFactor);
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m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
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m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
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m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
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@@ -540,6 +542,7 @@ void cWorld::Start(void)
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m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
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m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
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m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
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m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
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m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
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@@ -2611,6 +2614,28 @@ bool cWorld::UpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString
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bool cWorld::SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command)
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{
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class cUpdateCommandBlock : public cCommandBlockCallback
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{
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AString m_Command;
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public:
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cUpdateCommandBlock(const AString & a_Command) : m_Command(a_Command) {}
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virtual bool Item(cCommandBlockEntity * a_CommandBlock) override
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{
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a_CommandBlock->SetCommand(m_Command);
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return false;
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}
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} CmdBlockCB (a_Command);
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return DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, CmdBlockCB);
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}
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void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
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{
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m_ChunkMap->ChunksStay(a_Chunks, a_Stay);
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